explicitly detect BuildFinishedEventArgs
and return from pipe reading
#2
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Hi @daveaglick , I recently upgraded to 3.0.0 (and 3.0.1) of Buildalyzer but bumped into an issue:
Interestingly, all cases where I spotted the problem were upon a
BuildFinishedEventArgs
. So a temporary "solution" I found was to explicitly detect such event and return upon it.This does not eliminate the hanging, but at least it allows for me reach the a
finally
in myMain
function and callEnvironment.Exit(code)
.Do you have any idea of what could be going on?