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massbody.h
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massbody.h
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/* Mariana's Space Adventure
* Copyright (C) Dave Nicholas 2010 <[email protected]>
*
* Mariana's Space Adventure is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Mariana's Space Adventure is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _MASSBODY_H_
#define _MASSBODY_H_
#include <GL/gl.h>
struct EnvironmentalAttribute {
GLfloat x, y, s;
};
class MassBody {
public:
virtual void Render() = 0;
virtual EnvironmentalAttribute GetLocationAndDensity() {
EnvironmentalAttribute ev;
ev.x = this->x_index;
ev.y = this->y_index;
ev.s = this->size;
return ev;
}
protected:
GLfloat density;
GLfloat size;
GLfloat x_index;
GLfloat y_index;
GLfloat zrot;
GLfloat yrot;
GLfloat zspeed;
GLfloat yspeed;
virtual void LoadGLTextures() = 0;
};
#endif