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You can use any signaling implementation with any WebRTC Experiment; whether it is XMPP/SIP or PHP/MySQL or Socket.io/WebSockets or WebSync/SignalR or PeerServer/SignalMaster or other gateway.

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Nodejs/Socketio Server-Side Code

Your server side code can be as simple as possible like this:

io.sockets.on('connection', function (socket) {
    socket.on('message', function (data) {
        socket.broadcast.emit('message', data);
    });
});

You can even use existing services like (for server side code only!):

  1. https://github.com/andyet/signalmaster
  2. https://github.com/peers/peerjs-server
  3. https://github.com/SignalR/SignalR
  4. http://millermedeiros.github.io/js-signals/
  5. https://github.com/sockjs/sockjs-client

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Browser side coding?

There are dozens of WebRTC Experiments and Libraries; you can use any existing signaling server with any WebRTC Experiment/Library!

You just need to understand how signaling is implemented in WebRTC Experiments:

  1. All WebRTC Experiments has openSocket method; that can be defined in the HTML page; which allows you override/use any signaling implementation there!
  2. All WebRTC Libraries has a public method i.e. openSignalingChannel; which can also be overridden/defined in the HTML page; also you can override it to easily use any signaling implementation exists out there!

Now you understood how default implementations can be overridden; it is time to understand how to override for any signaling implementation exists out there!

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Example code to explain how to override openSignalingChannel

First Step: Initialize a global array-like object

This array-like object will store onmessage callbacks.

var onMessageCallbacks = {};
Second Step: Initialize Signaling Server
var websocket = new WebSocket('wss://something:port/');
var socket = io.connect('https://domain:port/');
var firebase = new Firebase('https://user.firebaseio.com/' + connection.channel);

For socket.io; you can pass default channel as URL parameter:

var socket = io.connect('https://domain:port/?channel=' + connection.channel);
3rd Step: Subscribe to server messages

Capture server messages:

websocket.onmessage = function (event) {
    onMessageCallBack(event.data);
};

socket.on('message', function (data) {
    onMessageCallBack(data);
});

firebase.on('child_added', function (snap) {
    onMessageCallBack(snap.val());
    snap.ref().remove(); // for socket.io live behaviour
});

and onMessageCallBack:

function onMessageCallBack(data) {
    data = JSON.parse(e.data);

    if (data.sender == connection.userid) return;

    if (onMessageCallbacks[data.channel]) {
        onMessageCallbacks[data.channel](data.message);
    };
}
4th and final Step: Override openSignalingChannel method
connection.openSignalingChannel = function (config) {
    var channel = config.channel || this.channel;
    onMessageCallbacks[channel] = config.onmessage;

    if (config.onopen) setTimeout(config.onopen, 1000);
    return {
        send: function (message) {
            websocket.send(JSON.stringify({
                sender: connection.userid,
                channel: channel,
                message: message
            }));
        },
        channel: channel
    };
};

Read more here.

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openSignalingChannel for RTCMultiConnection.js and DataChanel.js (Client-Side Code)

Putting above 4-steps together! Here is your browser side code that overrides default signaling implementations:

var onMessageCallbacks = {};
var socketio = io.connect('http://localhost:8888/');

socketio.on('message', function(data) {
    if(data.sender == connection.userid) return;
    
    if (onMessageCallbacks[data.channel]) {
        onMessageCallbacks[data.channel](data.message);
    };
});

connection.openSignalingChannel = function (config) {
    var channel = config.channel || this.channel;
    onMessageCallbacks[channel] = config.onmessage;

    if (config.onopen) setTimeout(config.onopen, 1000);
    return {
        send: function (message) {
            socketio.emit('message', {
                sender: connection.userid,
                channel: channel,
                message: message
            });
        },
        channel: channel
    };
};

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openSocket for all standalone WebRTC Experiments
var onMessageCallbacks = {};
var currentUserUUID = Math.round(Math.random() * 60535) + 5000;
var socketio = io.connect('http://localhost:8888/');

socketio.on('message', function(data) {
    if(data.sender == currentUserUUID) return;
    
    if (onMessageCallbacks[data.channel]) {
        onMessageCallbacks[data.channel](data.message);
    };
});

var config = {
    openSocket = function (config) {
        var channel = config.channel || 'main-channel';
        onMessageCallbacks[channel] = config.onmessage;

        if (config.onopen) setTimeout(config.onopen, 1000);
        return {
            send: function (message) {
                socketio.emit('message', {
                    sender: currentUserUUID,
                    channel: channel,
                    message: message
                });
            },
            channel: channel
        };
    }
};

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"Any WebSocket Server!" for Signaling
// global stuff
var onMessageCallbacks = {};
var currentUserUUID = Math.round(Math.random() * 60535) + 5000;
var websocket = new WebSocket('ws://localhost:8888/');

websocket.onmessage =  function(e) {
    data = JSON.parse(e.data);
    
    if(data.sender == currentUserUUID) return;
    
    if (onMessageCallbacks[data.channel]) {
        onMessageCallbacks[data.channel](data.message);
    };
};

// overriding "openSignalingChannel" method
connection.openSignalingChannel = function (config) {
    var channel = config.channel || this.channel;
    onMessageCallbacks[channel] = config.onmessage;

    if (config.onopen) setTimeout(config.onopen, 1000);
    
    // directly returning socket object using "return" statement
    return {
        send: function (message) {
            websocket.send(JSON.stringify({
                sender: currentUserUUID,
                channel: channel,
                message: message
            }));
        },
        channel: channel
    };
};

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A few points to remember:
  1. The object returned by overridden openSignalingChannel or openSocket method MUST return an object with two things:

    1. send method. Used to send data via signaling gateway.
    2. channel object. Used for video-conferencing. If you skip it; it will make one-to-many instead of many-to-many.
  2. onmessage or on('message', callback) MUST have same code as you can see a few lines above.

openSocket method can return socket object in three ways:

  1. Directly returning using return statement.
  2. Passing back over config.callback object.
  3. Passing back over config.onopen object.

Second option i.e. config.callback is preferred.

First Option
 var config = {
     openSocket: function (config) {
         var channel = config.channel || location.href.replace(/\/|:|#|%|\.|\[|\]/g, '');
         var socket = new Firebase('https://chat.firebaseIO.com/' + channel);
         socket.channel = channel;
         socket.on("child_added", function (data) {
             config.onmessage && config.onmessage(data.val());
         });
         socket.send = function (data) {
             this.push(data);
         };
         socket.onDisconnect().remove();

         // first option: returning socket object using "return" statement!
         return socket;
     }
 };
Second Option
 var config = {
     openSocket: function (config) {
         var SIGNALING_SERVER = 'wss://wsnodejs.nodejitsu.com:443';
         var channel = config.channel || location.href.replace(/\/|:|#|%|\.|\[|\]/g, '');
         var websocket = new WebSocket(SIGNALING_SERVER);
         websocket.channel = config.channel;
         websocket.onopen = function () {
             websocket.push(JSON.stringify({
                 open: true,
                 channel: config.channel
             }));

             // second option: returning socket object using "config.callback" method
             if (config.callback)
                 config.callback(websocket);
         };
         websocket.onmessage = function (event) {
             config.onmessage(JSON.parse(event.data));
         };
         websocket.push = websocket.send;
         websocket.send = function (data) {
             websocket.push(JSON.stringify({
                 data: data,
                 channel: config.channel
             }));
         };
     }
 };
Third Option
 var config = {
     openSocket: function (config) {
         // --------
         websocket.onopen = function () {
             // --------

             // third option: returning socket object using "config.onopen" method
             if (config.onopen)
                 config.onopen(websocket);
         };
         // --------
     }
 };

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<script src="fm.js"> </script>
<script src="fm.websync.js"> </script>
<script src="fm.websync.subscribers.js"> </script>
<script src="fm.websync.chat.js"> </script>
// www.RTCMultiConnection.org/latest.js

var connection = new RTCMultiConnection();

// ------------------------------------------------------------------
// start-using WebSync for signaling
var onMessageCallbacks = {};

var client = new fm.websync.client('websync.ashx');

client.setAutoDisconnect({
    synchronous: true
});

client.connect({
    onSuccess: function () {
        client.join({
            channel: '/chat',
            userId: connection.userid,
            userNickname: connection.userid,
            onReceive: function (event) {
                var message = JSON.parse(event.getData().text);
                if (onMessageCallbacks[message.channel]) {
                    onMessageCallbacks[message.channel](message.message);
                }
            }
        });
    }
});

connection.openSignalingChannel = function (config) {
    var channel = config.channel || this.channel;
    onMessageCallbacks[channel] = config.onmessage;

    if (config.onopen) setTimeout(config.onopen, 1000);
    return {
        send: function (message) {
            client.publish({
                channel: '/chat',
                data: {
                    username: connection.userid,
                    text: JSON.stringify({
                        message: message,
                        channel: channel
                    })
                }
            });
        }
    };
};
// end-using WebSync for signaling
// ------------------------------------------------------------------

// check existing sessions
connection.connect();

// open new session
document.getElementById('open-new-session').onclick = function() {
    connection.open();
};

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How to use SignalR for Signaling?

First Step: Create Hub class:

public class WebRtcHub3: Hub {
    public void Send(string message) {
        Clients.All.onMessageReceived(message);
    }
}

Second Step: Client side stuff:

var onMessageCallbacks = {};

var connection = new RTCMultiConnection();

var hub = $.connection.webRtcHub3;
$.support.cors = true;

$.connection.hub.url = '/signalr/hubs';

hub.client.onMessageReceived = function (message) {
    var message = JSON.parse(message);
    if (onMessageCallbacks[message.channel]) {
        onMessageCallbacks[message.channel](message.message);
    }
};

// start the hub
$.connection.hub.start();

Third Step: Overriding openSignalingChannel method:

connection.openSignalingChannel = function (config) {
    var channel = config.channel || this.channel;
    onMessageCallbacks[channel] = config.onmessage;

    if (config.onopen) setTimeout(config.onopen, 1000);
    return {
        send: function (message) {
            message = JSON.stringify({
                message: message,
                channel: channel
            });

            hub.server.send(message);
        }
    };
};

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Room Presence Detection

Using Firebase:

new window.Firebase('https://' + connection.firebase + '.firebaseIO.com/' + connection.channel).once('value', function (data) {
    var isRoomPresent = data.val() != null;
    if (!isRoomPresent) {
        connection.open(connection.sessionid);
    } else {
        connection.join(connection.sessionid);
    }
});
var socket = io.connect('/');

socket.on('presence', function (isChannelPresent) {
    if (!isChannelPresent)
        connection.opne(connection.sessionid);
    else
        connection.join(connection.sessionid);
});

socket.emit('presence', channel);

Socket.io over Node.js demos can be found here.

Using WebSocket over Node.js

var SIGNALING_SERVER = 'wss://wsnodejs.nodejitsu.com:443';
var websocket = new WebSocket(SIGNALING_SERVER);

websocket.onmessage = function (event) {
    var data = JSON.parse(event.data);
  
    if (data.isChannelPresent == false) {
        connection.open(connection.sessionid);
    } else {
        connection.join(connection.sessionid);
    }
};

websocket.onopen = function () {
    websocket.send(JSON.stringify({
        checkPresence: true,
        channel: connection.channel
    }));
};

WebSocket over Node.js demos can be found here.

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You can find many other good examples here:

http://www.RTCMultiConnection.org/docs/openSignalingChannel/

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A few other resources:
  1. https://www.webrtc-experiment.com/docs/WebRTC-Signaling-Concepts.html
  2. http://www.RTCMultiConnection.org/FAQ/
  3. http://www.RTCMultiConnection.org/docs/sessionid/
  4. http://www.RTCMultiConnection.org/docs/channel-id/

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License

WebRTC Experiments are released under MIT licence . Copyright (c) 2013 Muaz Khan.