comments | difficulty | edit_url |
---|---|---|
true |
Easy |
An animal shelter, which holds only dogs and cats, operates on a strictly"first in, first out" basis. People must adopt either the"oldest" (based on arrival time) of all animals at the shelter, or they can select whether they would prefer a dog or a cat (and will receive the oldest animal of that type). They cannot select which specific animal they would like. Create the data structures to maintain this system and implement operations such as enqueue
, dequeueAny
, dequeueDog
, and dequeueCat
. You may use the built-in Linked list data structure.
enqueue
method has a animal
parameter, animal[0]
represents the number of the animal, animal[1]
represents the type of the animal, 0 for cat and 1 for dog.
dequeue*
method returns [animal number, animal type]
, if there's no animal that can be adopted, return [-1, -1]
.
Example1:
Input: ["AnimalShelf", "enqueue", "enqueue", "dequeueCat", "dequeueDog", "dequeueAny"] [[], [[0, 0]], [[1, 0]], [], [], []] Output: [null,null,null,[0,0],[-1,-1],[1,0]]
Example2:
Input: ["AnimalShelf", "enqueue", "enqueue", "enqueue", "dequeueDog", "dequeueCat", "dequeueAny"] [[], [[0, 0]], [[1, 0]], [[2, 1]], [], [], []] Output: [null,null,null,null,[2,1],[0,0],[1,0]]
Note:
- The number of animals in the shelter will not exceed 20000.
We define an array
In the enqueue
operation, assuming the animal number is
In the dequeueAny
operation, we check whether dequeueDog
, otherwise we call dequeueCat
.
In the dequeueDog
operation, if
In the dequeueCat
operation, if
The time complexity of the above operations is
class AnimalShelf:
def __init__(self):
self.q = [deque(), deque()]
def enqueue(self, animal: List[int]) -> None:
i, j = animal
self.q[j].append(i)
def dequeueAny(self) -> List[int]:
if not self.q[0] or (self.q[1] and self.q[1][0] < self.q[0][0]):
return self.dequeueDog()
return self.dequeueCat()
def dequeueDog(self) -> List[int]:
return [-1, -1] if not self.q[1] else [self.q[1].popleft(), 1]
def dequeueCat(self) -> List[int]:
return [-1, -1] if not self.q[0] else [self.q[0].popleft(), 0]
# Your AnimalShelf object will be instantiated and called as such:
# obj = AnimalShelf()
# obj.enqueue(animal)
# param_2 = obj.dequeueAny()
# param_3 = obj.dequeueDog()
# param_4 = obj.dequeueCat()
class AnimalShelf {
private Deque<Integer>[] q = new Deque[2];
public AnimalShelf() {
Arrays.setAll(q, k -> new ArrayDeque<>());
}
public void enqueue(int[] animal) {
q[animal[1]].offer(animal[0]);
}
public int[] dequeueAny() {
if (q[0].isEmpty() || (!q[1].isEmpty() && q[1].peek() < q[0].peek())) {
return dequeueDog();
}
return dequeueCat();
}
public int[] dequeueDog() {
return q[1].isEmpty() ? new int[] {-1, -1} : new int[] {q[1].poll(), 1};
}
public int[] dequeueCat() {
return q[0].isEmpty() ? new int[] {-1, -1} : new int[] {q[0].poll(), 0};
}
}
/**
* Your AnimalShelf object will be instantiated and called as such:
* AnimalShelf obj = new AnimalShelf();
* obj.enqueue(animal);
* int[] param_2 = obj.dequeueAny();
* int[] param_3 = obj.dequeueDog();
* int[] param_4 = obj.dequeueCat();
*/
class AnimalShelf {
public:
AnimalShelf() {
}
void enqueue(vector<int> animal) {
q[animal[1]].push(animal[0]);
}
vector<int> dequeueAny() {
if (q[0].empty() || (!q[1].empty() && q[1].front() < q[0].front())) {
return dequeueDog();
}
return dequeueCat();
}
vector<int> dequeueDog() {
if (q[1].empty()) {
return {-1, -1};
}
int dog = q[1].front();
q[1].pop();
return {dog, 1};
}
vector<int> dequeueCat() {
if (q[0].empty()) {
return {-1, -1};
}
int cat = q[0].front();
q[0].pop();
return {cat, 0};
}
private:
queue<int> q[2];
};
/**
* Your AnimalShelf object will be instantiated and called as such:
* AnimalShelf* obj = new AnimalShelf();
* obj->enqueue(animal);
* vector<int> param_2 = obj->dequeueAny();
* vector<int> param_3 = obj->dequeueDog();
* vector<int> param_4 = obj->dequeueCat();
*/
type AnimalShelf struct {
q [2][]int
}
func Constructor() AnimalShelf {
return AnimalShelf{}
}
func (this *AnimalShelf) Enqueue(animal []int) {
this.q[animal[1]] = append(this.q[animal[1]], animal[0])
}
func (this *AnimalShelf) DequeueAny() []int {
if len(this.q[0]) == 0 || (len(this.q[1]) > 0 && this.q[0][0] > this.q[1][0]) {
return this.DequeueDog()
}
return this.DequeueCat()
}
func (this *AnimalShelf) DequeueDog() []int {
if len(this.q[1]) == 0 {
return []int{-1, -1}
}
dog := this.q[1][0]
this.q[1] = this.q[1][1:]
return []int{dog, 1}
}
func (this *AnimalShelf) DequeueCat() []int {
if len(this.q[0]) == 0 {
return []int{-1, -1}
}
cat := this.q[0][0]
this.q[0] = this.q[0][1:]
return []int{cat, 0}
}
/**
* Your AnimalShelf object will be instantiated and called as such:
* obj := Constructor();
* obj.Enqueue(animal);
* param_2 := obj.DequeueAny();
* param_3 := obj.DequeueDog();
* param_4 := obj.DequeueCat();
*/
class AnimalShelf {
private q: number[][] = [[], []];
constructor() {}
enqueue(animal: number[]): void {
const [i, j] = animal;
this.q[j].push(i);
}
dequeueAny(): number[] {
if (this.q[0].length === 0 || (this.q[1].length > 0 && this.q[0][0] > this.q[1][0])) {
return this.dequeueDog();
}
return this.dequeueCat();
}
dequeueDog(): number[] {
if (this.q[1].length === 0) {
return [-1, -1];
}
return [this.q[1].shift()!, 1];
}
dequeueCat(): number[] {
if (this.q[0].length === 0) {
return [-1, -1];
}
return [this.q[0].shift()!, 0];
}
}
/**
* Your AnimalShelf object will be instantiated and called as such:
* var obj = new AnimalShelf()
* obj.enqueue(animal)
* var param_2 = obj.dequeueAny()
* var param_3 = obj.dequeueDog()
* var param_4 = obj.dequeueCat()
*/
use std::collections::VecDeque;
struct AnimalShelf {
q: [VecDeque<i32>; 2],
}
impl AnimalShelf {
fn new() -> Self {
AnimalShelf {
q: [VecDeque::new(), VecDeque::new()],
}
}
fn enqueue(&mut self, animal: Vec<i32>) {
self.q[animal[1] as usize].push_back(animal[0]);
}
fn dequeue_any(&mut self) -> Vec<i32> {
if self.q[0].is_empty()
|| (!self.q[1].is_empty() && self.q[1].front().unwrap() < self.q[0].front().unwrap())
{
self.dequeue_dog()
} else {
self.dequeue_cat()
}
}
fn dequeue_dog(&mut self) -> Vec<i32> {
if self.q[1].is_empty() {
vec![-1, -1]
} else {
let dog = self.q[1].pop_front().unwrap();
vec![dog, 1]
}
}
fn dequeue_cat(&mut self) -> Vec<i32> {
if self.q[0].is_empty() {
vec![-1, -1]
} else {
let cat = self.q[0].pop_front().unwrap();
vec![cat, 0]
}
}
}
class AnimalShelf {
private var q: [[Int]] = Array(repeating: [], count: 2)
init() {
}
func enqueue(_ animal: [Int]) {
q[animal[1]].append(animal[0])
}
func dequeueAny() -> [Int] {
if q[0].isEmpty || (!q[1].isEmpty && q[1].first! < q[0].first!) {
return dequeueDog()
}
return dequeueCat()
}
func dequeueDog() -> [Int] {
return q[1].isEmpty ? [-1, -1] : [q[1].removeFirst(), 1]
}
func dequeueCat() -> [Int] {
return q[0].isEmpty ? [-1, -1] : [q[0].removeFirst(), 0]
}
}
/**
* Your AnimalShelf object will be instantiated and called as such:
* let obj = new AnimalShelf();
* obj.enqueue(animal);
* let param_2 = obj.dequeueAny();
* let param_3 = obj.dequeueDog();
* let param_4 = obj.dequeueCat();
*/