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LineThin.cs
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LineThin.cs
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#region License
/******************************************************************************
* Copyright 2018-2021 The AutoCore Authors. All Rights Reserved.
*
* Licensed under the GNU Lesser General Public License, Version 3.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.gnu.org/licenses/lgpl-3.0.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*****************************************************************************/
#endregion
using UnityEngine;
namespace Packages.MapToolbox
{
public class LineThin : WayTypeBase<LineThin>
{
public enum SubType
{
solid,
dashed
}
public SubType subType = SubType.solid;
protected override void Start()
{
base.Start();
LineRenderer.startWidth = LineRenderer.endWidth = 0.2f;
LineRenderer.startColor = LineRenderer.endColor = Color.white;
}
internal void DuplicateNodes(LineThin target1, LineThin target2)
{
Way.Nodes.Clear();
int pointCount = Mathf.Min(target1.Way.Nodes.Count, target2.Way.Nodes.Count);
for (int i = 0; i < pointCount; i++)
{
Vector3 position = 2 * target2.Way.Nodes[i].Position - target1.Way.Nodes[i].Position;
Way.InsertNode(position);
}
}
}
}