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asm-lib-test.asm
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SECTION asm_lib_test
PUBLIC OURPIXADD
PUBLIC PAPERG
PUBLIC INKN
PUBLIC SCRLNEWATTR
EXTERN PRCHR16
EXTERN COLCHR16
EXTERN PRCHR08
EXTERN COLCHR08
EXTERN AT_B_C
EXTERN PRSTRNG3
EXTERN GETKEY
EXTERN GETK2
EXTERN GETPRADDR
EXTERN INVERT
EXTERN DELAY0125SEC
EXTERN DRAWBRESLINE
EXTERN DRAWLN2
EXTERN PLOTSUB
EXTERN DRAWBRESCIRCLE
EXTERN OURPIXADD2 ; Optional to comment out unused module. Linker will handle it.
EXTERN TABLEPIXADD
EXTERN CLS
EXTERN CLICK
EXTERN PRINTREG
EXTERN PRINTREGTICKER
EXTERN CALCSTACKTICKER ; :dbolli:20211222 17:25:50 Added
EXTERN DETECT128K ; :dbolli:20221101 19:51:51 Added
EXTERN DETECTMACHINETYPE ; :dbolli:20221102 21:16:45 Added
EXTERN PRMACHINETYPE ; :dbolli:20221102 21:29:03 Added
EXTERN MACHINETYPE16OR48K ; :dbolli:20221102 21:19:11 Added
;/*
; . . . . . . . . . . .
; Constants
;
;*/
defc SPRSSSIZE = 32 ; Number of bytes in Sprite screen save buffer
;defc OURPIXADD = PIXADD ; Define if using ROM PIXADD (max. Y = 175) or comment out if not
;defc OURPIXADD = OURPIXADD2 ; Define if using OURPIXADD (max. Y = 191) or comment out if not
defc OURPIXADD = TABLEPIXADD ; Define if using TABLEPIXADD pixel address table (max. Y = 191) or comment out if not
INCLUDE "../z88dk-zxspectrum-equates.asm"
; ORG $6100
defc ORGADDR = $6100
; IM 1
; EI
JR START
;/*
; . . . . . . . . . . .
; Spectrum Globals
;
;*/
.INKN defb 6 ; The 'new' INK colour
.PAPERG defb 1 ; The PAPER colour of the background
.SCRLNEWATTR defb ( $00 * 0x80 ) + ( $01 * 0x40 ) + ( $00 * 0x08 ) + $07 ; Bright Colour white ink on black paper
.START LD B,21
LD C,0
CALL AT_B_C
LD HL,MESS128KSTR
CALL PRSTRNG3
; CALL PRINTREGTICKER ; DEBUG
CALL DETECT128K
LD A,'0'
JR Z,START2
LD A,'1'
.START2 RST $10
LD A,' '
RST $10
CALL PRMACHINETYPE
CALL PRINTREGTICKER ; DEBUG
LD A,MACHINETYPE16OR48K
CALL CLICK
CALL GETPRADDR
CALL CLS
CALL CLICK
LD BC,$0000
LD DE,$BFFF
CALL DRAWBRESLINE ; DRAW 0,0 TO 255,191
LD BC,$BF00
LD DE,$00FF
CALL DRAWBRESLINE ; DRAW 0,191 TO 255,0
; LD BC,$5880 ; PLOT 128,88
LD BC,$6880 ; PLOT 128,104
CALL PLOTSUB
LD BC,$5800 ; PLOT 0,88
CALL PLOTSUB
LD BC,$00FF
LD DE,$0001
CALL DRAWLN2 ; DRAW 255,0 DE = SGN Y SGN X
LD BC,$5880
LD A,60
CALL DRAWBRESCIRCLE ; CIRCLE 128,88,60
LD BC,$5880
LD A,80
CALL DRAWBRESCIRCLE ; CIRCLE 128,88,80
LD IX,PLY1TBL
LD (IX+0),128
LD (IX+1),36 ; Coords of player position
LD HL,PLRMASK1
LD (IX+3),H
LD (IX+2),L
LD DE,PLRSPRITE1
LD (IX+5),D
LD (IX+4),E
CALL PRCHR16
CALL COLCHR16
; LD A,1
; LD (PLY1FLG),A
LD (IX+6),0 ; Not used for Player
LD (IX+7),0 ; Clear collision flag
;
LD IX,ENEMY1TBL
LD (IX+0),20
LD (IX+1),158 ; Coords of first enemy position
LD HL,GALAX1MSK
LD (IX+3),H
LD (IX+2),L
LD DE,GALAXIAN1
LD (IX+5),D
LD (IX+4),E
CALL PRCHR16
CALL COLCHR16
; LD A,1
; LD (ENEMY1FLG),A
LD (IX+6),1 ; Set active enemy flag
LD (IX+7),0 ; Clear collision flag
;
LD IX,MISS1TBL
LD (IX+0),22
LD (IX+1),48 ; Coords of first missile position
LD HL,MISSSPRITE1
LD (IX+3),H
LD (IX+2),L
LD DE,MISSSPRITE1
LD (IX+5),D
LD (IX+4),E
CALL PRCHR08
CALL COLCHR08
; LD A,1
; LD (ENEMY1FLG),A
LD (IX+6),0 ; Not used for Missiles
LD (IX+7),0 ; Clear collision flag
LD B,30
.INVTLP1 PUSH BC
HALT
CALL INVERT ; :dbolli:20211130 19:35:05 Invert the screen ATTRs
CALL DELAY0125SEC ; :dbolli:20211130 19:41:28 Delay 0.125s
POP BC
DJNZ INVTLP1
; CALL GETKEY
CALL PRINTREG
CALL GETK2
CALL PRINTREGTICKER
CALL GETK2
LD BC,$1234
CALL STACKBC
LD BC,$3456
CALL STACKBC
LD A,$78
CALL STACKA
CALL CALCSTACKTICKER
CALL FPTOBC ; Get number off stack
CALL CALCSTACKTICKER
CALL FPTOBC ; Get number off stack
CALL CALCSTACKTICKER
CALL FPTOBC ; Get number off stack
CALL CALCSTACKTICKER ; Should be empty stack ; :dbolli:20211222 17:25:50 Added
CALL GETK2
LD HL,$2758 ; :dbolli:20140401 10:15:05 Restore HL' to the address in SCANNING of the 'end-calc' instruction (as CIRCLE ROM Calls alter it) as per The Complete Spectrum ROM Disassembly (p201) http://www.worldofspectrum.org/infoseekid.cgi?id=2000076
EXX
;ASSERT ( GETK2 > DFILE ) ; :dbolli:20211227 09:43:27 ASSERT directive test
;ASSERT ( ASMPC > DFILE ) ; :dbolli:20211227 10:58:55 Will fail as ASPC starts at 0 for linked .asm
ASSERT ( ASMPC + $6100 > DFILE )
ASSERT ( $ + $6100 >= START )
ASSERT ( $ + ORGADDR <= $8000 )
RET
SECTION asm_lib_data
;DEFGROUP ; :dbolli:20221102 20:49:45 Added. enum equivalent
;{
; MACHINETYPE16OR48K = 165
; MACHINETYPE128KORPLUS2 = 159
; MACHINETYPE2A2BORPLUS3 = 126
;}
DEFB $12, $34 ; Data goes here...
DEFW $3456, $789A
DEFS $10, $AA
.MESS128KSTR
if 0
;; DEFB AT_CONTROL, 21, 0
; DEFB AT_CONTROL, 0, 0
;; DEFM "128K "
;; DEFB $00
DEFB "128K ", $00
else
; DEFB AT_CONTROL, 0, 0
DEFM "128K ", $00
endif
;
;.PLAYER1
.PLY1TBL defw 0 ; Player 1 x coord y coord
defw PLRMASK1
defw PLRSPRITE1
.PLY1FLG defb 0
; Monster flag (not used for Player)
; 0 = Disabled
; 1 = Enabled
.PLY1CFLG defb 0
; Collision flag for Monster (not used for Player)
; 0 = Has not collided with player
; 1 = Is currently collided with player
.PLY1DEFS defw 0 ; Definitions for sprites for Monster direction (not used for Player)
defw 0
defw 0
defw 0
.PLY1FGC defb 2
.PLY1COLS defb 0,0,0 ; Saved attribute definitions (6 bytes)
defb 0,0,0
.PLY1CMSK defw 0 ; This is the current mask selected from the masks defined below
.PLY1MSKS defw PLRMASK1
defw PLRMASK1
defw PLRMASK1
defw PLRMASK1
.PLY1SSPTR defw PLY1SS
.PLY1TBLEND ; End of Player 1 table
;
;.ENEMY1
.ENEMY1TBL defw 0 ; Enemy 1 x coord y coord
defw GALAX1MSK
defw GALAXIAN1
.ENEMY1FLG defb 0
; Monster flag (not used for Player)
; 0 = Disabled
; 1 = Enabled
.ENEMY1CFLG defb 0
; Collision flag for Monster (not used for Player)
; 0 = Has not collided with player
; 1 = Is currently collided with player
.ENEMY1DEFS defw GALAXIAN1 ; Definitions for sprites for Monster direction (not used for Player)
defw GALAXIAN1
defw GALAXIAN1
defw GALAXIAN1
.ENEMY1FGC defb 3
.ENEMY1COLS defb 0,0,0 ; Saved attribute definitions
defb 0,0,0
.ENEMY1CMSK defw 0 ; This is the current mask selected from the masks defined below
.ENEMY1MSKS defw GALAX1MSK
defw GALAX1MSK
defw GALAX1MSK
defw GALAX1MSK
.ENEMY1SSPTR defw ENEMY1SS
.ENEMY1TBLEND ; End of Enemy 1 table
;
defc ENEMYRECLENGTH = ENEMY1TBLEND - ENEMY1TBL ; Length of Enemy record
;
.MISS1TBL defw 0 ; Missile 1 x coord y coord
defw MISSMASK1
defw MISSSPRITE1
.MISS1FLG defb 0
; Monster flag (not used for Missile)
; 0 = Disabled
; 1 = Enabled
.MISS1CFLG defb 0
; Collision flag for Monster (not used for Missile)
; 0 = Has not collided with player
; 1 = Is currently collided with player
.MISS1DEFS defw 0 ; Definitions for sprites for Monster direction (not used for Player)
defw 0
defw 0
defw 0
.MISS1FGC defb 4
.MISS1COLS defb 0,0 ; Saved attribute definitions (2 bytes)
.MISS1CMSK defw 0 ; This is the current mask selected from the masks defined below
.MISS1MSKS defw MISSMASK1
defw MISSMASK1
defw MISSMASK1
defw MISSMASK1
.MISS1SSPTR defw MISS1SS
.MISS1TBLEND ; End of Missile table
;
defc MISSRECLENGTH = MISS1TBLEND - MISS1TBL ; Length of Missile record
;
;/*
; . . . . . . . . . . .
; Sprite definitions
;
;*/
.PLRSPRITE1 defb @00000000,@00000000
defb @00000000,@00000000
defb @00000000,@00000000
defb @00000000,@00000000
defb @00000000,@00000000
defb @00000001,@10000000
defb @00000111,@11100000
defb @00001100,@00110000
defb @00011001,@10011000
defb @00110011,@11001100
defb @01100110,@01100110
defb @01001111,@11110010
defb @01100000,@00000110
defb @01111111,@11111110
defb @00000000,@00000000
defb @00000000,@00000000
;
.PLRMASK1 defb @00000000,@00000000
defb @00000000,@00000000
defb @00000000,@00000000
defb @00000000,@00000000
defb @00000000,@00000000
defb @00000001,@10000000
defb @00000111,@11100000
defb @00001111,@11110000
defb @00011111,@11111000
defb @00111111,@11111100
defb @01111111,@11111110
defb @01111111,@11111110
defb @01111111,@11111110
defb @01111111,@11111110
defb @00000000,@00000000
defb @00000000,@00000000
;
.GALAXIAN1 defb @00000000,@00000000
defb @00000000,@00000000
defb @00000000,@00000000
defb @00000010,@01000000
defb @00000010,@01000000
defb @01000010,@01000010
defb @01000111,@11100010
defb @01111101,@10111110
defb @00000111,@11100000
defb @00000111,@11100000
defb @00011111,@11111000
defb @00111001,@10011100
defb @01110001,@10001110
defb @01100000,@00000110
defb @00000000,@00000000
defb @00000000,@00000000
;
.GALAX1MSK defb @00000000,@00000000
defb @00000000,@00000000
defb @00000000,@00000000
defb @00000010,@01000000
defb @00000010,@01000000
defb @01000010,@01000010
defb @01000111,@11100010
defb @01111111,@11111110
defb @00000111,@11100000
defb @00000111,@11100000
defb @00011111,@11111000
defb @00111001,@10011100
defb @01110001,@10001110
defb @01100000,@00000110
defb @00000000,@00000000
defb @00000000,@00000000
;
.MISSSPRITE1 defb @00000000
defb @00000000
defb @00000000
defb @00010000
defb @00010000
defb @00000000
defb @00000000
defb @00000000
;
defc MISSMASK1 = MISSSPRITE1
;
.PLY1SS defs SPRSSSIZE
;
.ENEMY1SS defs SPRSSSIZE
;
.MISS1SS defs SPRSSSIZE
;