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Allow changing cape skin #7

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ddinan opened this issue Aug 11, 2018 · 4 comments
Open

Allow changing cape skin #7

ddinan opened this issue Aug 11, 2018 · 4 comments
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Help wanted Extra attention is needed Request Feature requested to be added

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@ddinan
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ddinan commented Aug 11, 2018

At the moment, you can only edit capes by editing cape.png in the .zip but that only works for that player. Should allow something like /skin [link to cape].png.

@ddinan ddinan added Help wanted Extra attention is needed Request Feature requested to be added labels Aug 11, 2018
ddinan pushed a commit that referenced this issue Aug 24, 2018
Not quite #7, but it'll have to do for now at least.

Also removed bobbing from T-Pose model.
@ddinan ddinan pinned this issue Mar 22, 2019
@CybertronicToon
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CybertronicToon commented Jul 26, 2020

I know this isn't actually a fix to this bug, but rather a workaround, but you could make another cape model called something along the lines of "MyCape", "CustomCape", "CapedHuman", etc, that uses a cape that is part of the skin file.

@ddinan
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ddinan commented Jul 27, 2020

This whole plugin is now deprecated with the release of custom models.

@CybertronicToon
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Custom models?

@ddinan
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ddinan commented Aug 6, 2020

https://github.com/SpiralP/MCGalaxy-CustomModels There is also a new extension for the custom models within CC and it's a lot easier than how we code each model.

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