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Some wearables fail to be converted to Asset Bundles. #4
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check if the wearable is working in the production environment with "with_wearables=steampunk". if its broken we should prioritize this as major. |
We can get the steampunk collection urn by going to: |
@ShibuyaMartin this is still the case? Maybe you already fixed those wearables? |
Putting an High estimate here, I've never worked with the whole GLTF/AB process nor I'm experienced with wearables loading, it will take a long time to debug and assess the problem |
I don't think this should be a priority at all |
When testing the latest Wearables AB conversion after the wearables migration to the content servers, I noticed a few wearables that are failing their AB conversion, and in editor they don't load as GLTF either.
Their textures appear to be converting without problems, the glbs are the problem.
We should debug the AB dumping of those 2 wearables and decipher why the importer logic is interrupted.
More wearables may be having the same issue, it may also be due to a corrupted glb deployed to the servers.
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