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game-design.md

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  • Status effects
    • Increase/decrease health
    • Increase/decrease max health
    • Increase/decrease armor
    • Damage per second
    • Levitation
    • Antigravity
    • Walk on walls
    • Poison damage (maybe could level up tolerance to this by eating spicy food lol)
    • Stinging damage (e.g.: bees, maybe this is "pain damage" which can be avoided by levelling up pain tolerance; doesn't affect things if skin hardness is over some threshold)
  • Weapons

  • Every playthrough, the spells you come up with are saved and in future playthroughs enemies might spawn with them