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feat: 비동기 처리를 위한 유틸 함수 구현 #9
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몇 개 남겨봅니당!
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고생하셨습니다!
src/hooks/useIsClient/index.ts
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return useSyncExternalStore( | ||
() => () => {}, | ||
() => true, | ||
() => false, | ||
); |
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신박해요👍👍
type ErrorBoundaryProps<ErrorType extends Error = Error> = { | ||
onReset?(): void; | ||
renderFallback: RenderFallbackType | FallbackType; | ||
onError?(error: ErrorType, info: ErrorInfo): void; |
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info 인자는 옵셔널하게 받아도 괜찮지 않을까요?!
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변경 해두었습니다 👍
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감사합니다!
* tailwind 컬러 팔레트 설정 * mint -> lime 네이밍 변경 * palette 변경된 요소 반영
* tailwind 컬러 팔레트 설정 * mint -> lime 네이밍 변경 * palette 변경된 요소 반영
* tailwind 컬러 팔레트 설정 * mint -> lime 네이밍 변경 * palette 변경된 요소 반영
* tailwind 컬러 팔레트 설정 * mint -> lime 네이밍 변경 * palette 변경된 요소 반영
1. 무슨 이유로 코드를 변경했나요?
Suspense
,ErrorBoundary
,AsyncBoundary
를 구현했습니다.generateContext
함수를 구현했습니다.shadcn-ui
를 추가했습니다.2. 어떤 위험이나 장애를 발견했나요?
3. 관련 스크린샷을 첨부해주세요.
4. 완료 사항
Suspense
,Asyncboundary
,ErrorBoundary
,generateContext
유틸 함수 생성 (159d4e2)5. 추가 사항 / 코드 리뷰 받고 싶은 부분