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Is it possible to backport this to 3.x and have it check .tscn files instead of just .tres? I'd like to check if custom levels don't have any scripts added before they get loaded (the tscn files I'd expect to load would not have any embedded scripts).
The text was updated successfully, but these errors were encountered:
I'm sorry, but I don't have the bandwidth to maintain multiple versions of this for different Godot versions. In addition this requirement is very specific and probably not something a lot of people would need. If you'd like you can make a fork of this and alter the main part so it works for your purposes. TSCN and TRES are somewhat similar formats so it might be enough to remove the check for the file extension to get to a starting point.
I'm sorry, but I don't have the bandwidth to maintain multiple versions of this for different Godot versions. In addition this requirement is very specific and probably not something a lot of people would need. If you'd like you can make a fork of this and alter the main part so it works for your purposes. TSCN and TRES are somewhat similar formats so it might be enough to remove the check for the file extension to get to a starting point.
Sure thing, I'm trying to backport it but this line:
Is it possible to backport this to 3.x and have it check .tscn files instead of just .tres? I'd like to check if custom levels don't have any scripts added before they get loaded (the tscn files I'd expect to load would not have any embedded scripts).
The text was updated successfully, but these errors were encountered: