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In this case, the engine will pause because the created animation doesn't register properly with the engine when initialized. If the last two lines are reversed it works as expected:
engine.push(s);s.animate({x: 50,y: 100},10000);
The library should probably throw a warning if you try to animate a renderable like this as it is not intuitive.
The text was updated successfully, but these errors were encountered:
In this case, the engine will pause because the created animation doesn't register properly with the engine when initialized. If the last two lines are reversed it works as expected:
The library should probably throw a warning if you try to animate a renderable like this as it is not intuitive.
The text was updated successfully, but these errors were encountered: