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fix: fix fast relative volume updates #144

Merged
merged 1 commit into from
Nov 13, 2024

Commits on Nov 13, 2024

  1. fix: fix fast relative volume updates

    Relative volume changes would use old values, not the new value set by a
    volume change in the last second. To fix this, update the player state
    immediately and only delay sending the update (instead of also delaying
    the update to the player state).
    
    This could mean that another change (such as play/pause) would send an
    earlier volume update, but I don't think that's a problem. We'll send a
    PutStateReason_VOLUME_CHANGED anyway after a second.
    aykevl committed Nov 13, 2024
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