@@ -43,7 +43,7 @@ static const ProcMap s_proc_map[] = {
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//PROC(glAccum),
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PROC (glAlphaFunc ),
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//PROC(glAreTexturesResident),
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- // PROC(glArrayElement),
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+ PROC (glArrayElement ),
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PROC (glBegin ),
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PROC (glBegin ),
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PROC (glBindTexture ),
@@ -58,38 +58,38 @@ static const ProcMap s_proc_map[] = {
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//PROC(glClearIndex),
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PROC (glClearStencil ),
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PROC (glClipPlane ),
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- // PROC(glColor3b),
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- // PROC(glColor3bv),
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- // PROC(glColor3d),
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- // PROC(glColor3dv),
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+ PROC (glColor3b ),
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+ PROC (glColor3bv ),
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+ PROC (glColor3d ),
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+ PROC (glColor3dv ),
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PROC (glColor3f ),
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PROC (glColor3fv ),
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- // PROC(glColor3i),
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- // PROC(glColor3iv),
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- // PROC(glColor3s),
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- // PROC(glColor3sv),
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+ PROC (glColor3i ),
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+ PROC (glColor3iv ),
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+ PROC (glColor3s ),
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+ PROC (glColor3sv ),
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PROC (glColor3ub ),
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- // PROC(glColor3ubv),
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- // PROC(glColor3ui),
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- // PROC(glColor3uiv),
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- // PROC(glColor3us),
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- // PROC(glColor3usv),
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- // PROC(glColor4b),
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- // PROC(glColor4bv),
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- // PROC(glColor4d),
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- // PROC(glColor4dv),
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+ PROC (glColor3ubv ),
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+ PROC (glColor3ui ),
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+ PROC (glColor3uiv ),
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+ PROC (glColor3us ),
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+ PROC (glColor3usv ),
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+ PROC (glColor4b ),
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+ PROC (glColor4bv ),
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+ PROC (glColor4d ),
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+ PROC (glColor4dv ),
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PROC (glColor4f ),
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PROC (glColor4fv ),
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- // PROC(glColor4i),
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- // PROC(glColor4iv),
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- // PROC(glColor4s),
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- // PROC(glColor4sv),
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- // PROC(glColor4ub),
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+ PROC (glColor4i ),
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+ PROC (glColor4iv ),
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+ PROC (glColor4s ),
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+ PROC (glColor4sv ),
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+ PROC (glColor4ub ),
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PROC (glColor4ubv ),
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- // PROC(glColor4ui),
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- // PROC(glColor4uiv),
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- // PROC(glColor4us),
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- // PROC(glColor4usv),
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+ PROC (glColor4ui ),
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+ PROC (glColor4uiv ),
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+ PROC (glColor4us ),
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+ PROC (glColor4usv ),
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PROC (glColorMask ),
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PROC (glColorMaterial ),
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PROC (glColorPointer ),
@@ -98,7 +98,7 @@ static const ProcMap s_proc_map[] = {
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//PROC(glCopyTexImage2D),
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//PROC(glCopyTexSubImage1D),
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//PROC(glCopyTexSubImage2D),
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- // PROC(glCullFace),
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+ PROC (glCullFace ),
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PROC (glDeleteLists ),
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PROC (glDeleteTextures ),
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PROC (glDepthFunc ),
@@ -136,7 +136,7 @@ static const ProcMap s_proc_map[] = {
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PROC (glFogfv ),
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PROC (glFogi ),
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//PROC(glFogiv),
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- // PROC(glFrontFace),
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+ PROC (glFrontFace ),
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PROC (glFrustum ),
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PROC (glGenLists ),
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PROC (glGenTextures ),
@@ -184,7 +184,7 @@ static const ProcMap s_proc_map[] = {
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//PROC(glIndexubv),
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PROC (glInitNames ),
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PROC (glInterleavedArrays ),
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- // PROC(glIsEnabled),
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+ PROC (glIsEnabled ),
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PROC (glIsList ),
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//PROC(glIsTexture),
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PROC (glLightModelf ),
@@ -195,7 +195,7 @@ static const ProcMap s_proc_map[] = {
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PROC (glLightfv ),
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//PROC(glLighti),
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//PROC(glLightiv),
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- // PROC(glLineStipple),
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+ PROC (glLineStipple ),
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PROC (glLineWidth ),
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//PROC(glListBase),
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PROC (glLoadIdentity ),
@@ -219,16 +219,16 @@ static const ProcMap s_proc_map[] = {
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PROC (glMultMatrixd ),
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PROC (glMultMatrixf ),
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PROC (glNewList ),
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- // PROC(glNormal3b),
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- // PROC(glNormal3bv),
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- // PROC(glNormal3d),
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- // PROC(glNormal3dv),
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+ PROC (glNormal3b ),
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+ PROC (glNormal3bv ),
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+ PROC (glNormal3d ),
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+ PROC (glNormal3dv ),
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PROC (glNormal3f ),
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PROC (glNormal3fv ),
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- // PROC(glNormal3i),
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- // PROC(glNormal3iv),
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- // PROC(glNormal3s),
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- // PROC(glNormal3sv),
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+ PROC (glNormal3i ),
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+ PROC (glNormal3iv ),
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+ PROC (glNormal3s ),
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+ PROC (glNormal3sv ),
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PROC (glNormalPointer ),
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PROC (glOrtho ),
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//PROC(glPassThrough),
@@ -242,8 +242,8 @@ static const ProcMap s_proc_map[] = {
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//PROC(glPixelZoom),
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PROC (glPointSize ),
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PROC (glPolygonMode ),
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- // PROC(glPolygonOffset),
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- // PROC(glPolygonStipple),
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+ PROC (glPolygonOffset ),
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+ PROC (glPolygonStipple ),
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PROC (glPopAttrib ),
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PROC (glPopClientAttrib ),
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PROC (glPopMatrix ),
@@ -279,14 +279,14 @@ static const ProcMap s_proc_map[] = {
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//PROC(glRasterPos4sv),
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PROC (glReadBuffer ),
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PROC (glReadPixels ),
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- // PROC(glRectd),
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- // PROC(glRectdv),
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- // PROC(glRectf),
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- // PROC(glRectfv),
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- // PROC(glRecti),
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- // PROC(glRectiv),
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- // PROC(glRects),
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- // PROC(glRectsv),
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+ PROC (glRectd ),
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+ PROC (glRectdv ),
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+ PROC (glRectf ),
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+ PROC (glRectfv ),
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+ PROC (glRecti ),
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+ PROC (glRectiv ),
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+ PROC (glRects ),
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+ PROC (glRectsv ),
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PROC (glRenderMode ),
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//PROC(glRotated),
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PROC (glRotatef ),
@@ -295,41 +295,41 @@ static const ProcMap s_proc_map[] = {
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PROC (glScissor ),
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PROC (glSelectBuffer ),
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PROC (glShadeModel ),
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- // PROC(glStencilFunc),
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+ PROC (glStencilFunc ),
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PROC (glStencilMask ),
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- // PROC(glStencilOp),
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- // PROC(glTexCoord1d),
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- // PROC(glTexCoord1dv),
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- // PROC(glTexCoord1f),
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- // PROC(glTexCoord1fv),
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- // PROC(glTexCoord1i),
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- // PROC(glTexCoord1iv),
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- // PROC(glTexCoord1s),
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- // PROC(glTexCoord1sv),
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+ PROC (glStencilOp ),
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+ PROC (glTexCoord1d ),
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+ PROC (glTexCoord1dv ),
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+ PROC (glTexCoord1f ),
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+ PROC (glTexCoord1fv ),
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+ PROC (glTexCoord1i ),
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+ PROC (glTexCoord1iv ),
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+ PROC (glTexCoord1s ),
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+ PROC (glTexCoord1sv ),
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PROC (glTexCoord2d ),
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- // PROC(glTexCoord2dv),
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+ PROC (glTexCoord2dv ),
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PROC (glTexCoord2f ),
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- // PROC(glTexCoord2fv),
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+ PROC (glTexCoord2fv ),
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PROC (glTexCoord2i ),
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- // PROC(glTexCoord2iv),
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- // PROC(glTexCoord2s),
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- // PROC(glTexCoord2sv),
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- // PROC(glTexCoord3d),
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- // PROC(glTexCoord3dv),
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+ PROC (glTexCoord2iv ),
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+ PROC (glTexCoord2s ),
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+ PROC (glTexCoord2sv ),
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+ PROC (glTexCoord3d ),
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+ PROC (glTexCoord3dv ),
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PROC (glTexCoord3f ),
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- // PROC(glTexCoord3fv),
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- // PROC(glTexCoord3i),
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- // PROC(glTexCoord3iv),
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- // PROC(glTexCoord3s),
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- // PROC(glTexCoord3sv),
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- // PROC(glTexCoord4d),
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- // PROC(glTexCoord4dv),
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- // PROC(glTexCoord4f),
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- // PROC(glTexCoord4fv),
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- // PROC(glTexCoord4i),
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- // PROC(glTexCoord4iv),
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- // PROC(glTexCoord4s),
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- // PROC(glTexCoord4sv),
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+ PROC (glTexCoord3fv ),
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+ PROC (glTexCoord3i ),
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+ PROC (glTexCoord3iv ),
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+ PROC (glTexCoord3s ),
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+ PROC (glTexCoord3sv ),
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+ PROC (glTexCoord4d ),
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+ PROC (glTexCoord4dv ),
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+ PROC (glTexCoord4f ),
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+ PROC (glTexCoord4fv ),
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+ PROC (glTexCoord4i ),
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+ PROC (glTexCoord4iv ),
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+ PROC (glTexCoord4s ),
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+ PROC (glTexCoord4sv ),
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PROC (glTexCoordPointer ),
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PROC (glTexEnvf ),
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PROC (glTexEnvfv ),
@@ -338,8 +338,8 @@ static const ProcMap s_proc_map[] = {
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//PROC(glTexGend),
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//PROC(glTexGendv),
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//PROC(glTexGenf),
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- // PROC(glTexGenfv),
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- // PROC(glTexGeni),
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+ PROC (glTexGenfv ),
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+ PROC (glTexGeni ),
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//PROC(glTexGeniv),
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PROC (glTexImage1D ),
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PROC (glTexImage2D ),
@@ -352,29 +352,29 @@ static const ProcMap s_proc_map[] = {
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PROC (glTranslated ),
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PROC (glTranslatef ),
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PROC (glVertex2d ),
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- // PROC(glVertex2dv),
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+ PROC (glVertex2dv ),
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PROC (glVertex2f ),
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- // PROC(glVertex2fv),
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+ PROC (glVertex2fv ),
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PROC (glVertex2i ),
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- // PROC(glVertex2iv),
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- // PROC(glVertex2s),
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- // PROC(glVertex2sv),
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- // PROC(glVertex3d),
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- // PROC(glVertex3dv),
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+ PROC (glVertex2iv ),
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+ PROC (glVertex2s ),
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+ PROC (glVertex2sv ),
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+ PROC (glVertex3d ),
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+ PROC (glVertex3dv ),
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PROC (glVertex3f ),
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- // PROC(glVertex3fv),
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- // PROC(glVertex3i),
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- // PROC(glVertex3iv),
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- // PROC(glVertex3s),
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- // PROC(glVertex3sv),
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- // PROC(glVertex4d),
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- // PROC(glVertex4dv),
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+ PROC (glVertex3fv ),
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+ PROC (glVertex3i ),
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+ PROC (glVertex3iv ),
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+ PROC (glVertex3s ),
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+ PROC (glVertex3sv ),
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+ PROC (glVertex4d ),
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+ PROC (glVertex4dv ),
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PROC (glVertex4f ),
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- // PROC(glVertex4fv),
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- // PROC(glVertex4i),
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- // PROC(glVertex4iv),
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- // PROC(glVertex4s),
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- // PROC(glVertex4sv),
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+ PROC (glVertex4fv ),
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+ PROC (glVertex4i ),
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+ PROC (glVertex4iv ),
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+ PROC (glVertex4s ),
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+ PROC (glVertex4sv ),
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PROC (glVertexPointer ),
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PROC (glViewport ),
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};
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