Skip to content
Simon Reichel edited this page Feb 9, 2019 · 15 revisions

If you would like to contribute to Phobos, it's best if you first familiarize yourself with the Blender Basics in general, as we rely on its functionality a lot in our code. For instance, some operations such as importing or creating new meshes use the same operators that a user can access from Blender's GUI.

It's also important that you have a fairly good understanding of URDF and any other format you might want to work with. You can play around with Phobos a bit and check out the code of the operators you use to get an idea of how we handle the related data in Blender.

Even before you start implementing new features on your fork of Phobos and send us pull requests, please feel free to create issues to report bugs or propose new features, or jump in the ongoing discussions.

After checking on these pages and getting prepared, you are ready to dive into contribution to Phobos.

Clone this wiki locally