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Kai von Szadkowski edited this page Aug 11, 2015 · 2 revisions

Lights in Phobos are naturally defined using Blender's light objects (though the phobostype 'light' is additionally specified). They can be either attached to robots - serving as spot lights or status LEDs - or placed in the environment of a scene, the only difference being whether or not they are parented to a link.

Lights on Robots

Lights in a Scene

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