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motor.cpp
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#include <tinyfsm.hpp>
#include "motor.hpp"
#include <iostream>
// ----------------------------------------------------------------------------
// Motor states
//
class Stopped
: public Motor
{
void entry() override {
std::cout << "Motor: stopped" << std::endl;
direction = 0;
};
};
class Up
: public Motor
{
void entry() override {
std::cout << "Motor: moving up" << std::endl;
direction = 1;
};
};
class Down
: public Motor
{
void entry() override {
std::cout << "Motor: moving down" << std::endl;
direction = -1;
};
};
// ----------------------------------------------------------------------------
// Base State: default implementations
//
void Motor::react(MotorStop const &) {
transit<Stopped>();
}
void Motor::react(MotorUp const &) {
transit<Up>();
}
void Motor::react(MotorDown const &) {
transit<Down>();
}
int Motor::direction{0};
// ----------------------------------------------------------------------------
// Initial state definition
//
FSM_INITIAL_STATE(Motor, Stopped)