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If I have a Rigidbody connected to a Kinematicbody through a joint, and the Rigidbody has a sleep of 0.5, after the Rigidbody sleeps, if I move the Kinematicbody(and the joint would need to move the Rigidbody to respect the distance) it does not update the Rigidbody as it is asleep. It would be nice if the Rigidbody would wake up in case the joint needs to update it again.
The text was updated successfully, but these errors were encountered:
Implemented this in the godot-rapier lib. So probably no longer needed in rapier directly, tho you never know. You can close it if you want, for my use cases its not needed.
If I have a Rigidbody connected to a Kinematicbody through a joint, and the Rigidbody has a sleep of 0.5, after the Rigidbody sleeps, if I move the Kinematicbody(and the joint would need to move the Rigidbody to respect the distance) it does not update the Rigidbody as it is asleep. It would be nice if the Rigidbody would wake up in case the joint needs to update it again.
The text was updated successfully, but these errors were encountered: