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agent.py
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agent.py
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import numpy as np
from utils import Directions
class BaseAgent(object):
def __init__(self, height, width, initial_strength, name='base_agent'):
"""
Base class for a game agent
Parameters
----------
height: int
Height of the game map
width: int
Width of the game map
initial_strength: int
Initial strength of the agent
name: str
Name of the agent
"""
self.height = height
self.width = width
self.initial_strength = initial_strength
self.name = name
def step(self, location, strength, game_map, map_objects):
"""
Parameters
----------
location: tuple of int
Current location of the agent in the map
strength: int
Current strength of the agent
game_map: numpy.ndarray
Map of the game as observed by the agent so far
map_objects: dict
Objects discovered by the agent so far
Returns
-------
direction: Directions
Which direction to move
"""
pass
class RandomAgent(BaseAgent):
"""
A random agent that moves in each direction randomly
Parameters
----------
height: int
Height of the game map
width: int
Width of the game map
initial_strength: int
Initial strength of the agent
name: str
Name of the agent
"""
def __init__(self, height, width, initial_strength, name='random_agent'):
super().__init__(height=height, width=width,
initial_strength=initial_strength, name=name)
def step(self, location, strength, game_map, map_objects):
"""
Implementation of a random agent that at each step randomly moves in
one of the four directions
Parameters
----------
location: tuple of int
Current location of the agent in the map
strength: int
Current strength of the agent
game_map: numpy.ndarray
Map of the game as observed by the agent so far
map_objects: dict
Objects discovered by the agent so far
Returns
-------
direction: Directions
Which direction to move
"""
return np.random.choice(list(Directions))
class HumanAgent(BaseAgent):
"""
A human agent that that can be controlled by the user. At each time step
the agent will prompt for an input from the user.
Parameters
----------
height: int
Height of the game map
width: int
Width of the game map
initial_strength: int
Initial strength of the agent
name: str
Name of the agent
"""
def __init__(self, height, width, initial_strength, name='human_agent'):
super().__init__(height=height, width=width,
initial_strength=initial_strength, name=name)
def step(self, location, strength, game_map, map_objects):
"""
Implementation of an agent that at each step asks the user
what to do
Parameters
----------
location: tuple of int
Current location of the agent in the map
strength: int
Current strength of the agent
game_map: numpy.ndarray
Map of the game as observed by the agent so far
map_objects: dict
Objects discovered by the agent so far
Returns
-------
direction: Directions
Which direction to move
"""
dir_dict = {'N': Directions.NORTH,
'S': Directions.SOUTH,
'W': Directions.WEST,
'E': Directions.EAST}
dirchar = ''
while not dirchar in ['N', 'S', 'W', 'E']:
dirchar = input("Please enter a direction (N/S/E/W): ").upper()
return dir_dict[dirchar]