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Great implementation! I would just like to confirm something.
After you have generated the normal map from a single depth frame, how is the normal map fused into the octree. Is it done by simply applying the current rotation matrix to each normal in the map and then setting the corresponding voxel's normal?
Thanks
The text was updated successfully, but these errors were encountered:
Hi Dave,
Great implementation! I would just like to confirm something.
After you have generated the normal map from a single depth frame, how is the normal map fused into the octree. Is it done by simply applying the current rotation matrix to each normal in the map and then setting the corresponding voxel's normal?
Thanks
The text was updated successfully, but these errors were encountered: