forked from CIS565-Fall-2014/Project3-Pathtracer
-
Notifications
You must be signed in to change notification settings - Fork 0
/
CMakeLists.txt
100 lines (82 loc) · 3.58 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
cmake_minimum_required(VERSION 3.0.0)
#on OSX we have to explicitly set clang/clang++
#set (CMAKE_C_COMPILER clang)
#set (CMAKE_CXX_COMPILER clang++)
project(Project3-Pathtracer)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
#External libs location (alternatively, /usr/local or something)
set(EXTERNAL "external")
#Set up include and lib paths
include_directories(${EXTERNAL}/include)
include_directories(${EXTERNAL}/src)
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} ${EXTERNAL}/lib/osx)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} ${EXTERNAL}/lib/linux /usr/lib64)
elseif(WIN32)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} ${EXTERNAL}/lib/win)
endif()
set(GLFW_INCLUDE_DIR ${EXTERNAL}/include)
set(GLFW_LIBRARY_DIR ${CMAKE_LIBRARY_PATH})
set(GLEW_INCLUDE_DIR ${EXTERNAL}/include)
set(GLEW_LIBRARY_DIR ${CMAKE_LIBRARY_PATH})
#Find up and set up core dependency libs
find_library(GLFW_LIBRARY "glfw3" HINTS ${GLFW_LIBRARY_DIR})
find_package(GLUT)
find_package(OPENGL)
find_package(GLEW)
set(CORELIBS ${GLFW_LIBRARY} ${GLUT_LIBRARY} ${OPENGL_LIBRARY} ${GLEW_LIBRARY})
#OSX-specific hacks/fixes
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
#Link IOKit because this is where we get GL stuff for OSX
set(IOKIT "-framework IOKit")
set(CORELIBS ${CORELIBS} ${IOKIT})
#Link against libstdc++ since CUDA doesn't support libc++ yet
set(CUDA_NVCC_FLAGS "--compiler-options;-stdlib=libstdc++;")
endif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
#Linux specific hacks/fixes
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -lX11 -lXxf86vm -lXrandr -lpthread -lXi")
endif()
#Compiler flag magic
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux" OR ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3 -m64 -msse2 -stdlib=libstdc++")
elseif(WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
endif()
#Crucial magic for CUDA linking
find_package(CUDA REQUIRED)
set(CUDA_ATTACH_VS_BUILD_RULE_TO_CUDA_FILE ON)
set(CUDA_SEPARABLE_COMPILATION ON)
#Make NVCC run silently
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux" OR ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS}-w;")
endif()
#Force Visual Studio to link against MT versions of libs
if(MSVC)
set(CompilerFlags
CMAKE_CXX_FLAGS
CMAKE_CXX_FLAGS_DEBUG
CMAKE_CXX_FLAGS_RELEASE
CMAKE_C_FLAGS
CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_RELEASE
)
foreach(CompilerFlag ${CompilerFlags})
string(REPLACE "/MD" "/MT" ${CompilerFlag} "${${CompilerFlag}}")
endforeach()
set(CUDA_NVCC_FLAGS_RELEASE ${CUDA_NVCC_FLAGS_RELEASE} "--compiler-options /MT; --linker-options /MT")
set(CUDA_NVCC_FLAGS_DEBUG ${CUDA_NVCC_FLAGS_DEBUG} "--compiler-options /MT; --linker-options /MT")
endif()
#Add all source files. Headers don't need to be listed here since the compiler will find them;
#we just need the actual files being fed directly to the compiler
set(SOURCE_FILES "src/main.cpp")
set(SOURCE_FILES ${SOURCE_FILES} "src/image.cpp")
set(SOURCE_FILES ${SOURCE_FILES} "src/raytraceKernel.cu")
set(SOURCE_FILES ${SOURCE_FILES} "src/scene.cpp")
set(SOURCE_FILES ${SOURCE_FILES} "src/utilities.cpp")
set(SOURCE_FILES ${SOURCE_FILES} "${EXTERNAL}/src/glslUtil/glslUtility.cpp")
set(SOURCE_FILES ${SOURCE_FILES} "${EXTERNAL}/src/stb_image/stb_image.c")
set(SOURCE_FILES ${SOURCE_FILES} "${EXTERNAL}/src/stb_image/stb_image_write.c")
cuda_add_executable(Project3-Pathtracer ${SOURCE_FILES} OPTIONS -arch=sm_20)
target_link_libraries(Project3-Pathtracer ${CORELIBS})