:=
andconst
can automatically infer the variable type,var
is typically used for variables whose type is inconsistent with the initialization expression.
num := 1
const pi = 3.14
var a string
- Scientific notation is supported.
eg,
const i = 3e20 / h
- bool expression does not need
()
, but content needs{}
- Variable can be declared just behind
if
.
if v := math.Pow(x,y); v < limit {
return v
}
- switch - case is essentially a sequence of if - else statements, that is, case can be used without constants.
break
is not needed.
fmt.Println("When's Saturday?")
today := time.Now().Weekday()
switch time.Saturday {
case today + 0:
fmt.Println("Today.")
case today + 1:
fmt.Println("Tomorrow.")
case today + 2:
fmt.Println("In two days.")
case today + 3:
fmt.Println("In three days.")
case today + 4:
fmt.Println("In four days.")
default:
fmt.Println("Too far away.")
}
- Can be used to beautify an if - else sequence. Variable can be declared just behind switch.
switch t := time.Now() {
case t.Hour() < 12:
fmt.Println("morning")
case t.Hour() < 18:
fmt.Println("afternoon")
default:
fmt.Println("evening")
}
- Dead loop
for { }
- Can be used as
while
loop in C/C++
i := 1
for i <= 3 {
fmt.Println(i)
i = i + 1
}
- Declaration
// without initialization
var a [5]int
// with initialization
b := [5]int{1, 2, 3, 4, 5}
Other operations are very similar with those in C/C++.
- Slice itself does not store the data. It just like reference of variable-length array in C/C++.Changing a value in a slice will change the data it 'points' the array, so other slices 'point' the array(eg, copy) will also change.
- Declaration
// part of array
a := [5]int{1, 2, 3, 4, 5}
var b []int = a[2:4]
// use make
s := make([]string, 3)
// [](type) without a number in []
good := []string{"g", "o", "o", "d"}
- append operation needs to be assigned to the original slice.
s = append(s, "good")
- Initialization
board := [][]int{
[]int{1, 0, 1},
[]int{0, 1, 1},
[]int{1, 1, 0},
}
- Declaration
m := make(map[key]value)
- Initialization
var m = map[string]int{
"four": 4,
"five": 5,
}
- CRUD
// create & update
m[key] = value
// read : ok == true if (key, value) in m else false
value, ok := m[key]
// delete
delete(m, key)
- Declaration
type user struct {
name string
id int
}
- Initialization
var user1 = user{} // name : empty, id : 0
var user2 = user{name: "lulei"} // name : "lulei", id : 0
var user3 = user{"lulei", 1} // name : "lulei", id : 1
- Access Member
We can access struct's member by using
.
var user4 = user{}
user4.id = 2 // name : empty, id : 2
- Method
func (u user) checkId(id int) bool {
return u.id == id
}
It can be written as a function.
func checkIdFunc(u *user, id int) bool {
return u.id == id
}
And just like function, method can also pass by reference.
nums := []int{2, 3, 4}
for index, value := range nums {
fmt.Println(index, value)
}
The order of output element traversed is determined by its index.
// iterate hole map
for k, v := range m {
fmt.Println(k, v)
}
// iterate only keys
for k := range m {
fmt.Println("key", k)
}
// iterate only values
for _, v := range m {
fmt.Println("value", v)
}
The storage location of the data in the map is random, so a map can NOT be expected to return results in some desired order when traversed.
// Firstly, use reflect.ValueOf() to get the reflection instance
value := reflect.ValueOf(user3)
// Secondly, traverse through NumField
for i := 0; i < value.NumField(); i++ {
fmt.Println(i, value.Field(i)) // Thirdly, obtain the field
}
Function in GO is pass by value by default
func function_name(variable variable_type) return_type {
return return_value
}
A function can return multiple values.
func exist(m map[string]int, k string) (v int, err bool) {
v, err = m[k]
return v, err
}
Pointers are needed to edit parameters of the function
func increase(a int) {
a += 1
}
func increase2(a *int) {
*a += 1
}
num := 1
increase(num) // pass by value
fmt.Println(num) // 1
increase2(&num) // pass by reference
fmt.Println(num) // 2
Usually, we will return a boolean value error
alone with return values. nil
for no error.
For example, when searching for an element in an array, the return value should contain the found element and error
. When the element is found, error
should be nil
otherwise it should remind the operator of an error.
func search(users []user, name string) (u *user, err error) {
for _, u := range users {
if u.name == name {
return &u, nil
}
}
return nil, errors.New("No such user")
}
When calling a function, we should first check whether the returned error
reports an exception.
if err != nil {
panic(err)
} else {
fmt.Println(u.id)
}
format | meaning |
---|---|
%v |
return native value |
%+v |
expand struct's names and values |
%#v |
value in syntax format |
%b |
binary value |
%f |
float number |
%.2f |
float number with 2 decimal places |
method | meaning |
---|---|
Join |
Concatenate string arrays (or slices) |
Split |
Separate a string according to certain rules |
Count |
Counts the number of non-overlapping occurrences of a substring in a string |
Fields |
Separate strings with one or more consecutive spaces |
HasPrefix /HasSuffix |
Check if a string has a certain prefix or suffix |
IndexFunc |
Find index of a character or substring in a string |
ToLower /ToUpper |
Case conversion |
For more functions like io operations, please refer to https://books.studygolang.com/The-Golang-Standard-Library-by-Example/chapter02/02.1.html
Strconv can realize the conversion between string and numeric types
method | meaning |
---|---|
ParseInt |
Convert a string to a number, can set base and bitsize |
ParseBool |
Convert a string to a boolean |
ParseFloat |
Cconvert a 'float' string to a float number |
ParseUnit |
Similar to the ParseInt(), but does not accept +/- signs |
Atoi |
Convert an integer of type string to type int |
Time is a kind of data type.
method | meaning |
---|---|
Now |
Current time |
Date |
Create a Time |
Sub |
Time difference |
Parse |
Parse a time string to a Time |
Unix |
Convert to unix timestamp |
Round |
Get the Time on the hour/minute/... |
For Timer functions, please refer to https://books.studygolang.com/The-Golang-Standard-Library-by-Example/chapter04/04.4.html