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zmapinfo.txt
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GameInfo
{
DimColor = "Black"
DimAmount = 0.70
NoRandomPlayerClass = True
AddEventHandlers = "PB_EventHandler"
AddEventHandlers = "MBlurHandler"
}
ClearSkills
Skill baby
{
AmmoFactor = 1.0
DamageFactor = 0.5
MonsterHealth = 0.5
EasyBossBrain
SlowMonsters
SpawnFilter = Baby
Textcolor = Green
DisableCheats
Name = "Power Fantasy"
MustConfirm = "The recommended difficulty for the dead. Press Y to Continue or N to Select Other Skill."
}
Skill easy
{
AmmoFactor = 1
DamageFactor = 0.75
MonsterHealth = 0.75
SpawnFilter = Normal
Textcolor = Green
DisableCheats
Name = "Can I Play Daddy?"
MustConfirm = "The recommended difficulty for kids. Press Y to Continue or N to Select Other Skill."
}
Skill normal
{
AmmoFactor = 1
DamageFactor = 0.90
MonsterHealth = 0.90
SpawnFilter = Hard
Textcolor = Gold
DisableCheats
Name = "Harsh"
MustConfirm = "The recommended difficulty for newcomers to Project Brutality. Press Y to Continue or N to Select Other Skill."
}
Skill Hard
{
AmmoFactor = 1
DamageFactor = 1.0
// Aggressiveness = .10
SpawnFilter = Nightmare
Textcolor = Yellow
DisableCheats
Name = "Brutal"
MustConfirm = "The true Project Brutality experiece. Press Y to Continue or N to Select Other Skill."
}
Skill Brutal
{
AmmoFactor = 1
DamageFactor = 1.25
SpawnFilter = Nightmare
Aggressiveness = 0.10
DisableCheats
Textcolor = "Orange"
Name = "Man and a Half"
MustConfirm = "Your enemies are significantly more aggressive, inflict more damage, and are very proficient. Press Y to Continue or N to Select Other Skill."
}
Skill Superbad
{
AmmoFactor = 1
DamageFactor = 1.0
FastMonsters
SpawnFilter = Nightmare
Textcolor = "Dark Red"
DisableCheats
Name = "12 on 10 Point Scale of Bad"
MustConfirm = "Your enemies are significantly faster. Press Y to Continue or N to Select Other Skill."
}
Skill BlackMetal
{
AmmoFactor = 1
DamageFactor = 1.25
MonsterHealth = 1.20
SpawnFilter = Nightmare
Aggressiveness = 0.15
DisableCheats
Name = "I AM THE PAINKILLER!!!"
Textcolor = "Reddish Brick"
MustConfirm = "Your enemies have 20% more health, are extremely aggressive, and inflict more damage. Press Y if you can take it!"
}
Skill HELL
{
AmmoFactor = 1
DamageFactor = 1.50
MonsterHealth = 1.20
FastMonsters
Aggressiveness = 0.20
SpawnFilter = Nightmare
Textcolor = Red
DisableCheats
// PicName = "M_NMARE"
name = "Last Man on Earth"
mustconfirm = "The monsters you will face came straight out of the depths of hell. You will learn to fear and respect what true terror is. Press Y to start your death wish."
}
episode EDAY01
{
optional
name = "Extermination Day"
}
episode BDM01
{
optional
name = "Brutal Deathmatch"
}
episode BDINV01
{
optional
name = "Space Watchers"
}
map BDINV01 "Evac Center"
{
sky1 = "SKYEAR1", 0.1
music = D_RUNNI2
NoInfighting
}
map TITLEMAP "PB_Introduction"
{
music = "Titlemap"
}
map BDM01 "Entryway"
{
next = "BDM02"
secretnext = "BDM02"
sky1 = "SKYEAR1", 0.1
music = D_RUNNIN
cluster = 1
}
map BDM02 "Dead Simpler"
{
next = "BDM03"
secretnext = "BDM03"
sky1 = "SKYEAR1", 0.1
music = D_SHAWN
cluster = 1
}
map BDM03 "Nuclear Ashes"
{
next = "BDM04"
secretnext = "BDM04"
sky1 = "SKYCIT1"
music = D_ADRIAN
cluster = 1
}
map BDM04 "Hangarmageddon"
{
next = "BDM05"
secretnext = "BDM05"
sky1 = "SKYPHO"
music = D_E1M1
cluster = 1
}
map TEST "UAC Testing Center"
{
next = "MAP02"
secretnext = "MAP02"
sky1 = "SKYEAR1", 0.1
cluster = 1
//par = 60
music = D_RUNNIN
}
map PSMAP58 "The Mansion"
{
next = "MAP17"
secretnext = "PSMAP59"
//sky1 = "SKYCIT1"
sky1 = "SKYEAR3"
cluster = 1
//par = 60
music = D_ROMERO
}
map PSMAP59 "Club Doom"
{
next = "MAP17"
sky1 = "SKYCITH"
cluster = 1
par = 60
music = D_STALKS
}
map PSMAP29 "Twilight Descends"
{
next = "MAP15"
secretnext = "PSMAP57"
//sky1 = "SKYCIT1"
sky1 = "SKYEAR3"
cluster = 1
//par = 60
music = d_in_cit
}
map PSMAP57 "The Marshes"
{
next = "MAP15"
secretnext = "MAP15"
//sky1 = "SKYCIT1"
sky1 = "SKYEAR3"
cluster = 1
//par = 60
music = d_shawn
}
map PSMAP16 "Hellgate"
{
next = "MAP15"
secretnext = "PSMAP57"
//sky1 = "SKYCIT1"
sky1 = "SKYHEL2"
cluster = 1
//par = 60
music = d_in_cit
}
map PSMAP17 "Blood Citadel"
{
next = "MAP15"
secretnext = "PSMAP57"
//sky1 = "SKYCIT1"
sky1 = "SKYHEL2"
cluster = 1
//par = 60
music = d_in_cit
}
map MAP13B lookup "HUSTR_13"
{
titlepatch = "CWILV12"
next = "MAP14"
secretnext = "MAP31"
sky1 = "SKYCIT1"
cluster = 7
par = 210
music = "$MUSIC_DOOM"
}
map MAP15B lookup "HUSTR_15"
{
titlepatch = "CWILV14"
next = "MAP16B"
secretnext = "MAP31"
sky1 = "SKYCIT1"
cluster = 7
par = 210
music = "$MUSIC_RUNNI2"
}
map MAP16B lookup "HUSTR_16"
{
titlepatch = "CWILV15"
next = "MAP17B"
secretnext = "MAP17"
sky1 = "SKYCIT1"
cluster = 7
par = 150
music = "$MUSIC_DEAD2"
}
map MAP17B lookup "HUSTR_17"
{
titlepatch = "CWILV16"
next = "MAP18B"
secretnext = "MAP18"
sky1 = "SKYCIT1"
cluster = 7
par = 420
music = "$MUSIC_STLKS3"
}
map PSXMAP16 "Hellgate"
{
next = "MAP18"
secretnext = "MAP18"
sky1 = "SKYHEL1", 0.1
cluster = 7
par = 420
music = "$MUSIC_STLKS3"
}
map PSXMAP57 "The Marshes"
{
next = "PSXMAP58"
secretnext = "PSXMAP58"
sky1 = "SKYEAR3", 0.1
cluster = 7
par = 420
music = "$MUSIC_ADRIAN"
}
map PSXMAP58 "Twilight Descends"
{
next = "MAP15"
secretnext = "MAP15"
sky1 = "SKYEAR3", 0.1
cluster = 7
par = 420
music = "$MUSIC_ADRIAN"
}