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satisfactoryconfig.json
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[
{
"DisplayName":"Player Limit",
"Category":"Satisfactory:stadia_controller",
"Subcategory":"Server:dns:1",
"Description":"Sets the maximum number of players that may connect to the server at one time",
"Keywords":"maximum,players,limit,maxplayers",
"FieldName":"$MaxUsers",
"InputType":"number",
"MinValue":"1",
"IsFlagArgument":false,
"ParamFieldName":"ini:Game:[/Script/Engine.GameSession]:MaxPlayers",
"IncludeInCommandLine":true,
"DefaultValue":"4",
"Placeholder":"4",
"Suffix":"players",
"EnumValues":{}
},
{
"DisplayName":"Disable Seasonal Events",
"Category":"Satisfactory:stadia_controller",
"Subcategory":"Server:dns:1",
"Description":"If set, seasonal events will be disabled on the server",
"Keywords":"disable,seasonal,events,disableseasonalevents",
"FieldName":"DisableSeasonalEvents",
"InputType":"checkbox",
"ParamFieldName":"DisableSeasonalEvents",
"DefaultValue":"",
"EnumValues":{
"False":"",
"True":" -DisableSeasonalEvents"
}
},
{
"DisplayName":"MultiHome IP Binding",
"Category":"Satisfactory:stadia_controller",
"Subcategory":"Server:dns:1",
"Description":"If required, you can change the binding of the server by changing the 'Server IP Address' setting under Security and Privacy. Binding to :: will make the server accessible on all IPv4 and IPv6 interfaces",
"Keywords":"ip,binding,address,multihome",
"FieldName":"MultiHome",
"InputType":"hidden",
"ParamFieldName":"MultiHome",
"EnumValues":{}
},
{
"DisplayName":"Initial Connection Timeout",
"Category":"Satisfactory:stadia_controller",
"Subcategory":"Server:dns:1",
"Description":"Sets the amount of time to wait for a new network connection to be established before destroying the connection. May assist with connection issues for client systems with older hardware or slower networks",
"Keywords":"initial,connect,connection,timeout,initialconnecttimeout",
"FieldName":"InitialConnectTimeout",
"InputType":"number",
"MinValue":"1",
"IsFlagArgument":false,
"ParamFieldName":"ini:Engine:[/Script/OnlineSubsystemUtils.IpNetDriver]:InitialConnectTimeout",
"IncludeInCommandLine":true,
"DefaultValue":"30",
"Placeholder":"30",
"Suffix":"seconds",
"EnumValues":{}
},
{
"DisplayName":"Established Connection Timeout",
"Category":"Satisfactory:stadia_controller",
"Subcategory":"Server:dns:1",
"Description":"Sets the amount of time to wait before considering an established connection timed out. Typically shorter than the Initial Connection Timeout. May assist with connection issues for client systems with older hardware or slower networks",
"Keywords":"established,connection,timeout,connectiontimeout",
"FieldName":"ConnectionTimeout",
"InputType":"number",
"MinValue":"1",
"IsFlagArgument":false,
"ParamFieldName":"ini:Engine:[/Script/OnlineSubsystemUtils.IpNetDriver]:ConnectionTimeout",
"IncludeInCommandLine":true,
"DefaultValue":"20",
"Placeholder":"20",
"Suffix":"seconds",
"EnumValues":{}
},
{
"DisplayName":"Maximum Tick Rate",
"Category":"Satisfactory:stadia_controller",
"Subcategory":"Server:dns:1",
"Description":"Sets the maximum tick rate for the server",
"Keywords":"maximum,tick,rate,netmaxtickrate,lanmaxtickrate",
"FieldName":"MaxTickRate",
"InputType":"number",
"MinValue":"1",
"IsFlagArgument":false,
"ParamFieldName":"ini:Engine:[/Script/OnlineSubsystemUtils.IpNetDriver]:NetServerMaxTickRate",
"IncludeInCommandLine":true,
"DefaultValue":"30",
"Placeholder":"30",
"Suffix":"ticks per second",
"EnumValues":{}
},
{
"DisplayName":"Maximum Tick Rate",
"Category":"Satisfactory:stadia_controller",
"Subcategory":"Server:dns:1",
"Description":"",
"Keywords":"",
"FieldName":"MaxTickRate",
"InputType":"hidden",
"IsFlagArgument":false,
"ParamFieldName":"ini:Engine:[/Script/OnlineSubsystemUtils.IpNetDriver]:LanServerMaxTickRate",
"IncludeInCommandLine":true,
"EnumValues":{}
},
{
"DisplayName":"Maximum Tick Rate",
"Category":"Satisfactory:stadia_controller",
"Subcategory":"Server:dns:1",
"Description":"",
"Keywords":"",
"FieldName":"MaxTickRate",
"InputType":"hidden",
"IsFlagArgument":false,
"ParamFieldName":"ini:Engine:[/Script/SocketSubsystemEpic.EpicNetDriver]:NetServerMaxTickRate",
"IncludeInCommandLine":true,
"EnumValues":{}
},
{
"DisplayName":"Maximum Tick Rate",
"Category":"Satisfactory:stadia_controller",
"Subcategory":"Server:dns:1",
"Description":"",
"Keywords":"",
"FieldName":"MaxTickRate",
"InputType":"hidden",
"IsFlagArgument":false,
"ParamFieldName":"ini:Engine:[/Script/SocketSubsystemEpic.EpicNetDriver]:LanServerMaxTickRate",
"IncludeInCommandLine":true,
"EnumValues":{}
},
{
"DisplayName":"Maximum Tick Rate",
"Category":"Satisfactory:stadia_controller",
"Subcategory":"Server:dns:1",
"Description":"",
"Keywords":"",
"FieldName":"MaxTickRate",
"InputType":"hidden",
"IsFlagArgument":false,
"ParamFieldName":"ini:Engine:[/Script/Engine.Engine]:NetClientTicksPerSecond",
"IncludeInCommandLine":true,
"EnumValues":{}
},
{
"DisplayName":"Maximum Autosaves",
"Category":"Satisfactory:stadia_controller",
"Subcategory":"Server:dns:1",
"Description":"Sets the maximum number of autosaves created before rotation by the server",
"Keywords":"maximum,autosaves,rotation,mnumrotatingautosaves",
"FieldName":"mNumRotatingAutosaves",
"InputType":"number",
"MinValue":"1",
"IsFlagArgument":false,
"ParamFieldName":"ini:Engine:[/Script/FactoryGame.FGSaveSession]:mNumRotatingAutosaves",
"IncludeInCommandLine":true,
"DefaultValue":"3",
"Placeholder":"3",
"Suffix":"autosaves",
"EnumValues":{}
},
{
"DisplayName":"Auto Pause Server",
"Category":"Satisfactory:stadia_controller",
"Subcategory":"Server:dns:1",
"Description":"If enabled, the server will be automatically paused when the player count reaches zero",
"Keywords":"auto,pause,mAutoPause",
"FieldName":"mAutoPause",
"InputType":"checkbox",
"IsFlagArgument":false,
"ParamFieldName":"ini:ServerSettings:[/Script/FactoryGame.FGServerSubsystem]:mAutoPause",
"IncludeInCommandLine":true,
"DefaultValue":"False",
"EnumValues":{
"False":"False",
"True":"True"
}
},
{
"DisplayName":"Auto Save On Player Disconnect",
"Category":"Satisfactory:stadia_controller",
"Subcategory":"Server:dns:1",
"Description":"If enabled, the server will automatically save the game when a player disconnects",
"Keywords":"auto,save,player,disconnect,mAutoSaveOnDisconnect",
"FieldName":"mAutoSaveOnDisconnect",
"InputType":"checkbox",
"IsFlagArgument":false,
"ParamFieldName":"ini:ServerSettings:[/Script/FactoryGame.FGServerSubsystem]:mAutoSaveOnDisconnect",
"IncludeInCommandLine":true,
"DefaultValue":"True",
"EnumValues":{
"False":"False",
"True":"True"
}
},
{
"DisplayName":"Enable Crash Reports Upload (Linux Only)",
"Category":"Satisfactory:stadia_controller",
"Subcategory":"Server:dns:1",
"Description":"If enabled, crash reports will be automatically uploaded to the Satisfactory developers",
"Keywords":"crash,reports,upload,bimplicitsend",
"FieldName":"bImplicitSend",
"InputType":"checkbox",
"IsFlagArgument":false,
"ParamFieldName":"ini:Engine:[CrashReportClient]:bImplicitSend",
"IncludeInCommandLine":true,
"DefaultValue":"True",
"EnumValues":{
"False":"False",
"True":"True"
}
},
{
"DisplayName":"Server Release Stream",
"Category":"Updates",
"Subcategory":"Steam Downloads:download",
"Description":"Sets the server release stream to install. Update the server after changing this setting",
"Keywords":"release,stream,beta,version,public,experimental",
"FieldName":"releasestream",
"InputType":"enum",
"ParamFieldName":"releasestream",
"IncludeInCommandLine":false,
"DefaultValue":"public",
"EnumValues":{
"public":"Public (default)",
"experimental":"Experimental"
}
}
]