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Lua API
EliasFleckenstein03 edited this page Feb 14, 2020
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If you'd like to mod dragonblocks, create a file in the game folder. Then add a dofile("your_file.lua")
in game/init.lua. Your mod will get loaded when dragonblocks is starting.
This function is used to register a new node.
obj
is a table that needs the following fields:
-
name
: This is the itemstring of the node. It should follow the convention"modulename:modname"
-
texture
: The path where the Texture for the Block is saved. You should place textures in the textures folder. They have to be 16*16 px.