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action.qml
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action.qml
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/*=====================================================================================================================
Copyright 2022 Eduardo Valle
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.
The Software is provided "as is", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, including but not limited to the
warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or
copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or
otherwise, arising from, out of or in connection with the Software or the use or other dealings in the Software.
======================================================================================================================*/
import QtQuick 6.2
import QtQuick.Window 6.2
import QtQuick.Controls 6.2
import Qt.labs.platform as QtPl
ApplicationWindow {
title: 'Application'
width: 800
height: 400
visible: true
Action {
id: executeaction
text: 'Execute'
enabled: enableaction.checked
onTriggered: dialog.open()
}
Action {
id: enableaction
text: 'Execution enabled'
checkable: true
checked: true
}
Action {
id: saveaction
text: '&Save As...'
shortcut: StandardKey.Save
onTriggered: console.log('saved!')
}
Menu {
id: contextmenu
MenuItem { action: executeaction }
MenuItem { action: enableaction }
MenuSeparator {}
MenuItem { action: saveaction }
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.LeftButton | Qt.RightButton
onClicked: mouse => {
if (mouse.button === Qt.RightButton) {
contextmenu.popup()
}
}
onDoubleClicked: mouse => {
if (mouse.button === Qt.LeftButton) {
// Actions may be used to "centralize" when / where / how a certain command is executed
// This reduces code redundancies and minimizes mistakes...
executeaction.trigger()
// ...the code above is equivalent to the redundant and more verbose:
// if (enableaction.checked) {
// dialog.open()
// }
}
}
}
QtPl.MessageDialog {
id: dialog
buttons: (QtPl.MessageDialog.Ok | QtPl.MessageDialog.Cancel)
text: 'Dialog'
informativeText: 'Action executed!'
}
}