From 716780c0968e6090f29e82ded06019b412489ce9 Mon Sep 17 00:00:00 2001
From: Drew Dorris <contact@dorrisd.com>
Date: Sat, 26 May 2018 22:33:47 -0400
Subject: [PATCH] move things around in powders.yml

---
 src/main/resources/powders.yml | 836 +++++++++++++++------------------
 1 file changed, 376 insertions(+), 460 deletions(-)

diff --git a/src/main/resources/powders.yml b/src/main/resources/powders.yml
index 57ad54a..1d8ec37 100644
--- a/src/main/resources/powders.yml
+++ b/src/main/resources/powders.yml
@@ -1,97 +1,153 @@
-## # #  #
-## Powders configuration
-## # #  #
-##
-## Permission node for each Powder:
-## powder.powder.{name-of-powder}
-## Example: powder.powder.fire
-## 
-## 
-## name:
-##   Display name of the Powder (no spaces) (required)
-## 
-## pitch:
-##   If true, the Powder will follow the height of a player's eye direction (default false)
-## 
-## hidden:
-##   If true, the Powder will be hidden from the list of Powders if you don't have permission to use it (default false)
-## 
-## repeating:
-##   If true, the Powder will repeat every given amount of ticks ("delay" value is required) (default false)
-## 
-## delay:
-##   Sets the amount of ticks between each iteration, if "repeating" is true
-## 
-## sounds:
-##   Example: 'BLOCK_NOTE_PLING;4.0;1.50;20'
-##   This will send the BLOCK_NOTE_PLING sound effect at volume 4.0 and pitch 1.50 after 20 ticks.
-##     BLOCK_NOTE_PLING:
-##       The sound effect to play
-##       List of sounds: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
-##     4.0:
-##       Volume of the sound effect played
-##       1.0 is the loudest a sound effect can be, but a value higher than 1 increases the area the sound effect is heard
-##     1.50:
-##       Pitch of the sound effect played
-##       Ranges from 0.5-2.0
-##     20:
-##       How many ticks to wait after the command is sent before sending the sound effect
-## 
-## dusts:
-##   Example: 'A;2;1;30'
-##   This will randomly spawn the particle assigned to 'A' in a random location within the radius of 2 blocks and height of 1 block, 30 particles a minute.
-##     A:
-##       The character with an assigned particle to send
-##     2:
-##       Sets the radius of where the particle can be spawned from the player
-##     1:
-##       Sets the height & depth of where the particle can be spawned
-##     30:
-##       How many particles to spawn per minute (max 1200)
-## 
-## spacing:
-##   How far apart each particle in the particle map should be
-##   A value of .5 will spawn particles in the map .5 blocks apart from each other
-## 
-## map:
-##   A layer is a list of particles like:
-##   '.....BBBBB.....'
-##   '......BAB......'
-##   '.......B.......'
-##   Each section separated by {value} is treated as a layer
-##   Each section separated by [value] is treated as a set of layers
-##   All layers in a set of layers should be the same size
-##   {value} -- How much spacing in front of/behind the user the following layer should be
-##   [value] -- How many ticks the following set of layers should be sent after the command is sent
-##   The map must contain a '{0}' layer to determine the location of the player in relation to the size of the map
-##   The map with '{0}' must contain a '?' to signify the player location
-##   The location of all layers is then determined by how far up & over the player is in the '{0}' layer
-##   '.' signifies air
-##   Characters ('A', 'b' etc) signify a specific particle, listed here: https://github.com/Ruinscraft/Powder/wiki/Particles-&-characters-configuration
-##   Characters may only be A-Z uppercase and lowercase
-## 
-## changes:
-##   Example: 'A;REDSTONE;244;151;26;1'
-##   This will alter the 'A' character for the entire Powder into a 'REDSTONE' particle, with x/y/z offsets, and an extra data value of 1.
-##     A:
-##       The character being altered (https://github.com/Ruinscraft/Powder/wiki/Particles-&-characters-configuration)
-##     REDSTONE:
-##       The particle that the character is now being assigned to
-##     244;151;26:
-##       The x, y, and z offsets for the particle
-##       These offsets will do different things for different particles; more info found here:
-##       https://minecraft.gamepedia.com/Commands/particle
-##       These offsets may alter the color of the particle, alter the position, etc
-##     1:
-##       An extra data value which behaves differently for various particles -- more info in the link above ("speed" param)
-##
-## # #  #  
+###
+# How to use this file to create Powders:
+# https://github.com/Ruinscraft/Powder/wiki/Configuring-config.yml-and-powders.yml
+###
 
 powders:
-  firewithin:
-    name: 'FireWithin'
+  alert:
+    name: 'Alert'
     categories:
       - 'Effects'
+    sounds:
+      sound1:
+        soundEnum: 'BLOCK_NOTE_PLING'
+        volume: 1
+        note: 18.4
+        startTime: 0
+        repeatTime: 50
+        iterations: 0
+      sound2:
+        soundEnum: 'BLOCK_NOTE_PLING'
+        volume: 1
+        note: 19.3
+        startTime: 0
+        repeatTime: 50
+        iterations: 0
+      sound3:
+        soundEnum: 'BLOCK_NOTE_PLING'
+        volume: 1
+        note: 20.1
+        startTime: 0
+        repeatTime: 50
+        iterations: 0
+      sound4:
+        soundEnum: 'BLOCK_NOTE_PLING'
+        volume: 1
+        note: 24
+        startTime: 0
+        repeatTime: 50
+        iterations: 0
+    changes:
+      change1:
+        particleChar: 'A'
+        particleEnum: 'REDSTONE'
+        amount: 0
+        xOffset: 255
+        yOffset: 0
+        zOffset: 50
+        data: 1
+    matrices:
+      matrix1:
+        spacing: .11
+        startTime: 0
+        repeatTime: 50
+        iterations: 0
+        layers:
+          layer1:
+            position: 0
+            layerMatrix:
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '.........?.........'
+          layer2:
+            position: -1
+            layerMatrix:
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+          layer3:
+            position: 1
+            layerMatrix:
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '.AAA....AAA....AAA.'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+              - '...................'
+  loser:
+    name: 'LOSER'
     changes:
       change1:
         particleChar: 'A'
@@ -117,124 +173,244 @@ powders:
         yOffset: 244
         zOffset: 0
         data: 1
-    dusts:
-      dust1:
-        particleChar: 'A'
-        radius: 1
-        height: 0
-        span: 2.8
-        startTime: 0
-        repeatTime: 3
-        iterations: 0
-      dust2:
-        particleChar: 'B'
-        radius: .7
-        height: 0
-        span: 2.2
-        startTime: 0
-        repeatTime: 3
-        iterations: 0
-      dust3:
-        particleChar: 'C'
-        radius: .3
-        height: 0
-        span: 1.6
-        startTime: 0
-        repeatTime: 3
-        iterations: 0
-  flames:
-    name: 'Flames'
-    categories:
-      - 'Effects'
-    changes:
-      change1:
-        particleChar: 'A'
-        particleEnum: 'REDSTONE'
-        amount: 0
-        xOffset: 244
-        yOffset: 244
-        zOffset: 0
-        data: 1
-    dusts:
-      dust1:
-        particleChar: 'A'
-        radius: .5
-        height: 0
-        span: 2
-        startTime: 0
-        repeatTime: 10
-        iterations: 0
-      dust2:
-        particleChar: 'S'
-        radius: .5
-        height: 0
-        span: 2
-        startTime: 0
-        repeatTime: 20
-        iterations: 0
-  angry:
-    name: 'Angry'
-    categories:
-      - 'Effects'
-    sounds:
-      sound1:
-        soundEnum: 'ENTITY_VILLAGER_HURT'
-        volume: 1
-        note: 12
-        startTime: 0
-        repeatTime: 0
-        iterations: 1
-      sound2:
-        soundEnum: 'ENTITY_VILLAGER_NO'
-        volume: 1
-        note: 12
-        startTime: 20
-        repeatTime: 0
-        iterations: 1
-    changes:
-      change1:
-        particleChar: 'A'
-        particleEnum: 'REDSTONE'
-        amount: 0
-        xOffset: 244
-        yOffset: 0
-        zOffset: 0
-        data: 1
-    dusts:
-      dust1:
-        particleChar: 'A'
-        radius: .9
-        height: 0
-        span: 2
-        startTime: 0
-        repeatTime: 8
-        iterations: 0
-      dust2:
-        particleChar: 'q'
-        radius: .7
-        height: 0
-        span: 2
-        startTime: 0
-        repeatTime: 15
-        iterations: 0
-  flagusa:
-    name: 'FlagUSA'
-    categories:
-      - 'Flags'
     matrices:
       matrix1:
-        spacing: .12
-        hasPitch: true
+        spacing: .1
         startTime: 0
-        addedPitch: 0
-        addedRotation: 0
-        repeatTime: 30
+        repeatTime: 15
         iterations: 0
         layers:
           layer1:
             position: 0
             layerMatrix:
-              - 'img:flag-us.png;39;39'
+              - 'BBB..........BBBB..........BBBB......BBBBBBBBB...BBBBBBB....'
+              - 'BCB........BBBCCBBB......BBBCCCBB...BCCCCCCCCB...BCCCCCCCB..'
+              - 'BCB.......BBCCBBCCBB....BBCCBBBBCB..BCBBBBBBB....BCB...BBCB.'
+              - 'BCB.......BCBB..BBCB...BCCBBB..BB...BCB..........BCB....BCB.'
+              - 'BCB.......BCB....BCB...BCCB.........BCB..........BCB....BCB.'
+              - 'BCB......BBCB....BCBB...BCBBB.......BCB..........BCB....BCB.'
+              - 'BCB......BCBB....BBCB...BBCCCBBB....BCBBBBBB.....BCBBBBBCB..'
+              - 'BCB......BCB......BCB....BBBBCCCB...BCCCCCCB.....BCCCCCB....'
+              - 'BCB......BCBB....BBCB.......BBBCB...BCBBBBB......BCBBBBCB...'
+              - 'BCB......BBCB....BCBB.........BCCB..BCB..........BCB..BCB...'
+              - 'BCBB......BCB....BCB..........BCCB..BCB..........BCB..BCB...'
+              - 'BCBBBBB...BCBB..BBCB....BB..BBBCB...BCB..........BCB...BCB..'
+              - 'BCCCCCB...BBCCBBCCBB...BCBBBCCCBB...BCBBBBBBBB...BCB....BCB.'
+              - 'BBCCCBB....BBBCCBBB....BBCCCBBBB....BCCCCCCCCB...BCB.....BCB'
+              - '.BBBBBB......BBBB........BBBB........BBBBBBBB....BBB.....BBB'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................?...............................'
+      matrix2:
+        spacing: .1
+        startTime: 7
+        repeatTime: 15
+        iterations: 0
+        layers:
+          layer1:
+            position: 0
+            layerMatrix:
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '...........................AAAA.............................'
+              - '...........................AAAA.............................'
+              - '...........................AAAA.............................'
+              - '...........................AAAA.............................'
+              - '...........................AAAA.............................'
+              - '...........................AAAA.............................'
+              - '...........................AAAA.............................'
+              - '.......................AAAAAAAAAAAA.........................'
+              - '........................AAAAAAAAAA..........................'
+              - '.........................AAAAAAAA...........................'
+              - '..........................AAAAAA............................'
+              - '...........................AAAA.............................'
+              - '............................AA..............................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................................................'
+              - '............................?...............................'
+  firewithin:
+    name: 'FireWithin'
+    categories:
+      - 'Effects'
+    changes:
+      change1:
+        particleChar: 'A'
+        particleEnum: 'REDSTONE'
+        amount: 0
+        xOffset: 244
+        yOffset: 0
+        zOffset: 0
+        data: 1
+      change2:
+        particleChar: 'B'
+        particleEnum: 'REDSTONE'
+        amount: 0
+        xOffset: 244
+        yOffset: 100
+        zOffset: 0
+        data: 1
+      change3:
+        particleChar: 'C'
+        particleEnum: 'REDSTONE'
+        amount: 0
+        xOffset: 244
+        yOffset: 244
+        zOffset: 0
+        data: 1
+    dusts:
+      dust1:
+        particleChar: 'A'
+        radius: 1
+        height: 0
+        span: 2.8
+        startTime: 0
+        repeatTime: 3
+        iterations: 0
+      dust2:
+        particleChar: 'B'
+        radius: .7
+        height: 0
+        span: 2.2
+        startTime: 0
+        repeatTime: 3
+        iterations: 0
+      dust3:
+        particleChar: 'C'
+        radius: .3
+        height: 0
+        span: 1.6
+        startTime: 0
+        repeatTime: 3
+        iterations: 0
+  flames:
+    name: 'Flames'
+    categories:
+      - 'Effects'
+    changes:
+      change1:
+        particleChar: 'A'
+        particleEnum: 'REDSTONE'
+        amount: 0
+        xOffset: 244
+        yOffset: 244
+        zOffset: 0
+        data: 1
+    dusts:
+      dust1:
+        particleChar: 'A'
+        radius: .5
+        height: 0
+        span: 2
+        startTime: 0
+        repeatTime: 10
+        iterations: 0
+      dust2:
+        particleChar: 'S'
+        radius: .5
+        height: 0
+        span: 2
+        startTime: 0
+        repeatTime: 20
+        iterations: 0
+  angry:
+    name: 'Angry'
+    categories:
+      - 'Effects'
+    sounds:
+      sound1:
+        soundEnum: 'ENTITY_VILLAGER_HURT'
+        volume: 1
+        note: 12
+        startTime: 0
+        repeatTime: 0
+        iterations: 1
+      sound2:
+        soundEnum: 'ENTITY_VILLAGER_NO'
+        volume: 1
+        note: 12
+        startTime: 20
+        repeatTime: 0
+        iterations: 1
+    changes:
+      change1:
+        particleChar: 'A'
+        particleEnum: 'REDSTONE'
+        amount: 0
+        xOffset: 244
+        yOffset: 0
+        zOffset: 0
+        data: 1
+    dusts:
+      dust1:
+        particleChar: 'A'
+        radius: .9
+        height: 0
+        span: 2
+        startTime: 0
+        repeatTime: 8
+        iterations: 0
+      dust2:
+        particleChar: 'q'
+        radius: .7
+        height: 0
+        span: 2
+        startTime: 0
+        repeatTime: 15
+        iterations: 0
+  flagusa:
+    name: 'FlagUSA'
+    categories:
+      - 'Flags'
+    matrices:
+      matrix1:
+        spacing: .12
+        hasPitch: true
+        startTime: 0
+        addedPitch: 0
+        addedRotation: 0
+        repeatTime: 30
+        iterations: 0
+        layers:
+          layer1:
+            position: 0
+            layerMatrix:
+              - 'img:flag-us.png;39;39'
               - '...................?'
   flaggb:
     name: 'FlagGB'
@@ -539,266 +715,6 @@ powders:
               - '.'
               - '.'
               - '...................?.................'
-  alert:
-    name: 'Alert'
-    categories:
-      - 'Effects'
-    sounds:
-      sound1:
-        soundEnum: 'BLOCK_NOTE_PLING'
-        volume: 1
-        note: 18.4
-        startTime: 0
-        repeatTime: 50
-        iterations: 0
-      sound2:
-        soundEnum: 'BLOCK_NOTE_PLING'
-        volume: 1
-        note: 19.3
-        startTime: 0
-        repeatTime: 50
-        iterations: 0
-      sound3:
-        soundEnum: 'BLOCK_NOTE_PLING'
-        volume: 1
-        note: 20.1
-        startTime: 0
-        repeatTime: 50
-        iterations: 0
-      sound4:
-        soundEnum: 'BLOCK_NOTE_PLING'
-        volume: 1
-        note: 24
-        startTime: 0
-        repeatTime: 50
-        iterations: 0
-    changes:
-      change1:
-        particleChar: 'A'
-        particleEnum: 'REDSTONE'
-        amount: 0
-        xOffset: 255
-        yOffset: 0
-        zOffset: 50
-        data: 1
-    matrices:
-      matrix1:
-        spacing: .11
-        startTime: 0
-        repeatTime: 50
-        iterations: 0
-        layers:
-          layer1:
-            position: 0
-            layerMatrix:
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '.........?.........'
-          layer2:
-            position: -1
-            layerMatrix:
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-          layer3:
-            position: 1
-            layerMatrix:
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '.AAA....AAA....AAA.'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-              - '...................'
-  loser:
-    name: 'LOSER'
-    changes:
-      change1:
-        particleChar: 'A'
-        particleEnum: 'REDSTONE'
-        amount: 0
-        xOffset: 244
-        yOffset: 0
-        zOffset: 0
-        data: 1
-      change2:
-        particleChar: 'B'
-        particleEnum: 'REDSTONE'
-        amount: 0
-        xOffset: 244
-        yOffset: 100
-        zOffset: 0
-        data: 1
-      change3:
-        particleChar: 'C'
-        particleEnum: 'REDSTONE'
-        amount: 0
-        xOffset: 244
-        yOffset: 244
-        zOffset: 0
-        data: 1
-    matrices:
-      matrix1:
-        spacing: .1
-        startTime: 0
-        repeatTime: 15
-        iterations: 0
-        layers:
-          layer1:
-            position: 0
-            layerMatrix:
-              - 'BBB..........BBBB..........BBBB......BBBBBBBBB...BBBBBBB....'
-              - 'BCB........BBBCCBBB......BBBCCCBB...BCCCCCCCCB...BCCCCCCCB..'
-              - 'BCB.......BBCCBBCCBB....BBCCBBBBCB..BCBBBBBBB....BCB...BBCB.'
-              - 'BCB.......BCBB..BBCB...BCCBBB..BB...BCB..........BCB....BCB.'
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