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- Bumped version numbers.
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drfrag666 committed Jul 9, 2021
1 parent 5bede97 commit ad5bf73
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions src/version.h
Original file line number Diff line number Diff line change
Expand Up @@ -41,18 +41,18 @@ const char *GetVersionString();

/** Lots of different version numbers **/

#define VERSIONSTR "2.8.5c"
#define VERSIONSTR "2.8.6"
#define GLVERSIONSTR "1.9.4"

// The version as seen in the Windows resource
#define RC_FILEVERSION 2,8,5,3
#define RC_PRODUCTVERSION 2,8,5,3
#define RC_PRODUCTVERSION2 "2.8.5c"
#define RC_FILEVERSION 2,8,6,0
#define RC_PRODUCTVERSION 2,8,6,0
#define RC_PRODUCTVERSION2 "2.8.6"

// Version identifier for network games.
// Bump it every time you do a release unless you're certain you
// didn't change anything that will affect sync.
#define NETGAMEVERSION 232
#define NETGAMEVERSION 233

// Version stored in the ini's [LastRun] section.
// Bump it if you made some configuration change that you want to
Expand Down Expand Up @@ -80,7 +80,7 @@ const char *GetVersionString();

// Use 4500 as the base git save version, since it's higher than the
// SVN revision ever got.
#define SAVEVER 4550
#define SAVEVER 4551

// This is so that derivates can use the same savegame versions without worrying about engine compatibility
#define GAMESIG "ZDOOM32"
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