diff --git a/src/version.h b/src/version.h index c8738bc781..c8e3f60bce 100644 --- a/src/version.h +++ b/src/version.h @@ -41,18 +41,18 @@ const char *GetVersionString(); /** Lots of different version numbers **/ -#define VERSIONSTR "2.8.5c" +#define VERSIONSTR "2.8.6" #define GLVERSIONSTR "1.9.4" // The version as seen in the Windows resource -#define RC_FILEVERSION 2,8,5,3 -#define RC_PRODUCTVERSION 2,8,5,3 -#define RC_PRODUCTVERSION2 "2.8.5c" +#define RC_FILEVERSION 2,8,6,0 +#define RC_PRODUCTVERSION 2,8,6,0 +#define RC_PRODUCTVERSION2 "2.8.6" // Version identifier for network games. // Bump it every time you do a release unless you're certain you // didn't change anything that will affect sync. -#define NETGAMEVERSION 232 +#define NETGAMEVERSION 233 // Version stored in the ini's [LastRun] section. // Bump it if you made some configuration change that you want to @@ -80,7 +80,7 @@ const char *GetVersionString(); // Use 4500 as the base git save version, since it's higher than the // SVN revision ever got. -#define SAVEVER 4550 +#define SAVEVER 4551 // This is so that derivates can use the same savegame versions without worrying about engine compatibility #define GAMESIG "ZDOOM32"