Skip to content

Latest commit

 

History

History
546 lines (273 loc) · 7.37 KB

CHANGELOG.md

File metadata and controls

546 lines (273 loc) · 7.37 KB
v3.0 b 99

Mar 27th 2015

Added this very Changelog file

v3.0 b 100

Mar 31st 2015

Added forward vector to Transform

v3.0 b 102

Mar 31st 2015

Shader.setUniform returns shader instance even if the uniform was not found - to avoid obsure errors

v3.0 b 103

Apr 2nd 2015

Added height inversion to V3.toScreenSpace

v3.0 b 104

Apr 2nd 2015

Adding option to slightly oversize skyboxes - maybe will help with seams on video files?

v3.0 b 105

Apr 2nd 2015

The previous update was a bad idea...

v3.0 b 106

Apr 17th 2015

Adding Quaternion.dot (static), quaternion.neg and a trick in slerp to make it always choose the shortest distance

v3.0 b 108

Apr 17th 2015

Unroll previous trick in Quaternion.slerp

v3.0 b 109

Apr 17th 2015

Texture does not generate mipmaps by default now, option mipmap=true needs to be specified

v3.0 b 110

Apr 17th 2015

Fix on Texture filtering related to mimpap setting above

v3.0 b 111

Apr 18th 2015

Adding that Quaternion.slerp trick, with a fix. This time hopefully it works!

v3.0 b 112

May 6th 2015

Creating a separate build for two+math

v3.0 b 113

May 6th 2015

CanvasRenderer can now be called without root (will just clear the canvas)

v3.0 b 114

May 12th 2015

CanvasRenderer will now clear correctly even with alpha in background

v3.0 b 115

May 15th 2015

Adding reversing normals option to icosphere

v3.0 b 116

May 29th 2015

name parameter was missing in Transform2d

v3.0 b 117

Aug 8th 2015

Adding SceneParser to primitives

v3.0 b 118

Aug 8th 2015

Adding perQuadUV option to plane contructor in primitives

v3.0 b 119

Aug 12th 2015

Adding small settings to Renderer and Plane + new demo

v3.0 b 123

Sep 18th 2015

Removing extras bucket, adding vr

v3.0 b 124

Oct 6th 2015

Adding Math.map

v3.0 b 125

Oct 7th 2015

Cleaning the Texture class a bit, update to API (all backwards compatible btw)

v3.0 b 128

Oct 15th 2015

Removing GLSL compilation from build process

v3.0 b 131

Oct 16th 2015

Added toCSS and lerp to SQR.Color

v3.0 b 132

Oct 18th 2015

Changing how disabling depth works in Transform. Not the entire DEPTH_TEST is disabled, not just the depth mask

v3.0 b 133

Oct 27th 2015

Very important: the welcome console message is now in color :)

v3.0 b 136

Oct 29th 2015

Started reworking the mesh creation functions (aka Primitives)

v3.0 b 137

Nov 2nd 2015

Changes in Renderer/Context classes and new Mesh API

v3.0 b 149

Nov 9th 2015

Adding builtin shaders

v3.0 b 150

Nov 10th 2015

Realizing that we need to rewrite the SceneParser from scratch. Otherwise, some minor fixes

v3.0 b 153

Jan 29th 2016

Recovering updates [1]

v3.0 b 154

Mar 11th 2016

Adding custom mouse position param to Pointer3d.fromMousePosition

v3.0 b 155

Mar 29th 2016

Shader is not mandatory when creating a postEffect

v3.0 b 172

Apr 20th 2016

Fix for multi-context cases

v3.0 b 175

Jun 2nd 2016

Removing gloabl fullscreenquad in PostEffect

v3.0 b 176

Jun 22nd 2016

Adding Matrix2D to Kuula build

v3.0 b 177

Jun 22nd 2016

Adding Framebuffer to Kuula build

v3.0 b 178

Jun 22nd 2016

Adding texture config options to FrameBuffer

v3.0 b 179

Jul 18th 2016

AddingCube to Kuula build

v3.0 b 180

Aug 17th 2016

Not adding listener to Gyro on start (lazy add instead) + added 'two' package to Kuula build

v3.0 b 181

Aug 17th 2016

Adding resolution parameter to CanvasRenderer.setSize

v3.0 b 182

Aug 18th 2016

/

v3.0 b 183

Aug 18th 2016

/

v3.0 b 184

Aug 18th 2016

/

v3.0 b 185

Aug 18th 2016

/

v3.0 b 186

Aug 18th 2016

/

v3.0 b 187

Aug 18th 2016

/

v3.0 b 188

Aug 18th 2016

/

v3.0 b 189

Aug 18th 2016

/

v3.0 b 190

Aug 30th 2016

Fixing texture creating in FrameBuffer

v3.0 b 191

Aug 30th 2016

Fixing texture creating in FrameBuffer [2]

v3.0 b 194

Oct 29th 2016

Adding texture premul alpha setting

v3.0 b 195

Oct 29th 2016

Adding context destroy function

v3.0 b 196

Oct 29th 2016

Trying to figure out the texture errors in FF

v3.0 b 197

Nov 2nd 2016

Testing different texture formsts for an iOS bug

v3.0 b 198

Nov 2nd 2016

Adding one option to FrameBuffer to leave all binded after creation

v3.0 b 199

Nov 2nd 2016

Testing different texture formsts for an iOS bug [2]

v3.0 b 200

Mar 7th 2017

Fixing Gyro to work ok on Desktops with no actual gyroscope

v3.0 b 208

Apr 28th 2017

Fixing a bug in Gyro on hybrind screens

v3.0 b 209

Apr 28th 2017

Fixing a bug in Gyro on hybrind screens

v3.0 b 211

Oct 18th 2017

Adding premultiply alpha option to textures

v3.0 b 212

Oct 18th 2017

Fixing bug where options passed to constructor would be ignored in textures with no source

v3.0 b 213

Oct 18th 2017

Adding Face to Kuula build

v3.0 b 214

Oct 18th 2017

Adding PLane insteas of Face to Kuula build

v3.0 b 215

Oct 19th 2017

Matrix after lookAt was not correctly preserving scale

v3.0 b 216

Oct 25th 2017

Enabling Gyro to accept external data

v3.0 b 217

Oct 25th 2017

Enabling Gyro to accept external data

v3.0 b 218

Oct 30th 2017

Adding collider and intersection to Kuula build

v3.0 b 219

Dec 1st 2017

Color CSS value now returns alpha

v3.0 b 220

Dec 1st 2017

Removed an annoying warning in Texture re; mipmaps

v3.0 b 221

Dec 1st 2017

Turns out that Color stuff was a bit more tricky

v3.0 b 222

Feb 26th 2018

Small fix to SceneParser

v3.0 b 223

Feb 26th 2018

Including scene folder in the main build

v3.0 b 224

Mar 14th 2018

Adding a few more methods to the Color object

v3.0 b 230

Mar 15th 2018

Added one more check in context creation

v3.0 b 231

Mar 21st 2018

Adding frequency control to Gyro (related to Android Chromium bug)

v3.0 b 241

May 7th 2018

Added getParameter function to Texture and FrameBuffer

v3.0 b 247

May 22nd 2018

Fixed issue with Marth.clamp when start was > than end

v3.0 b 248

May 31st 2018

Adding functionality to Quaternion for webvr support

v3.0 b 249

Jun 5th 2018

Added CORS support to image loading in Loader

v3.0 b 250

Aug 29th 2018

Adding Kuula/SHA related code in Gyro

v3.0 b 251

Aug 31st 2018

Added smoothstep to Math util functions

v3.0 b 252

Sep 21st 2018

Adding option to change FrameBuffer parameters after creating it

v3.0 b 253

Nov 30th 2018

Gyro: Moved offset calculation to another function so that external processing also allows for offset to be calculated

v3.0 b 255

Sep 26th 2019

Added anisothropy level setting for textures

v3.0 b 257

Oct 6th 2019

Added some teture paramaters setup to update() as well

v3.0 b 258

Oct 8th 2019

Fied a bug in SQR.Loader with uppercase file extensions

v3.0 b 259

Oct 11th 2019

Added handler for Permissions API in Gyro

v3.0 b 261

Oct 28th 2019

Added jpeg extension to Loader (with an 'e')

v3.0 b 264

Oct 20th 2022

Rebuilding after a longer pause!

v3.0 b 267

Oct 20th 2022

Refreshing the demos, some small bugs fixed