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loop_only_duckies.yaml
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loop_only_duckies.yaml
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# This is a closed loop (no intersections) with a few obstacles directly
# on the road, which have to be avoided.
tiles:
- [grass, grass, grass, grass, grass, grass, grass, grass]
- [grass, curve_left/W, straight/E, straight/E, straight/E, straight/E, curve_left/N, grass]
- [grass, straight/S, grass, grass, grass, grass, straight/S, grass]
- [grass, straight/S, grass, grass, grass, grass, straight/S, grass]
- [grass, straight/S, grass, grass, curve_left/W, straight/E, curve_left/E, grass]
- [grass, curve_left/S, straight/E, straight/E, curve_left/E, grass, grass, grass]
- [grass, grass, grass, grass, grass, grass, grass, grass]
objects:
- height: 0.06
kind: duckie
optional: false
pos: [4.75, 1.25]
rotate: 60
static: true
- height: 0.06
kind: duckie
optional: false
pos: [3.25, 1.75]
rotate: 210
static: true
- height: 0.06
kind: duckie
optional: false
pos: [1.25, 2.9]
rotate: 300
static: true
- height: 0.06
kind: duckie
optional: false
pos: [1.75, 4.1]
rotate: 270
static: true
- height: 0.06
kind: duckie
optional: false
pos: [3.25, 5.8]
rotate: 60
static: true
- height: 0.06
kind: duckie
optional: false
pos: [2.75, 5.2]
rotate: 240
static: true
- height: 0.06
kind: duckie
optional: false
pos: [6.2, 2.75]
rotate: 310
static: true
- height: 0.06
kind: duckie
optional: false
pos: [6.8, 3.25]
rotate: 50
static: true
tile_size: 0.585