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PlayerController.cs
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using System.Linq;
using System.Collections.Generic;
using LiteNetLib.Utils;
using LiteNetLib;
using System;
namespace MmorpgServer
{
public class PlayerController: Updatable
{
static readonly Dictionary<NetPeer, PlayerController> Controllers = new Dictionary<NetPeer, PlayerController>();
public static PlayerController GetFromPeer(NetPeer peer)
{
return Controllers[peer];
}
public readonly Creature Player;
public readonly AreaOfInterest AreaOfInterest;
public readonly NetPeer Peer;
bool AttackPressed = false;
public PlayerController(Creature player, NetPeer peer)
{
Peer = peer;
Player = player;
AreaOfInterest = new AreaOfInterest(player.CollisionShape.Position, 10)
{
World = Player.World
};
}
public void Start()
{
Controllers.Add(Peer, this);
AreaOfInterest.Start();
foreach (Entity entity in AreaOfInterest.Objects)
{
AreaOfInterestGameObjectAdded(AreaOfInterest, entity);
}
AreaOfInterest.GameObjectAdded += AreaOfInterestGameObjectAdded;
AreaOfInterest.GameObjectRemoved += AreaOfInterestGameObjectRemoved;
Player.PositionChanged += PlayerPositionChanged;
this.Player.World.Updateables.Add(this);
}
public void Update(double deltaTime){
if(this.AttackPressed){
this.Player.Attack();
}
}
public void PlayerPositionChanged(Entity player, in Vector2 from, in Vector2 to)
{
this.AreaOfInterest.Position = to;
}
public void Stop()
{
Console.WriteLine(Player.Id + " Disconnected ");
Scene.Instance.Remove(Player);
Controllers.Remove(Peer);
AreaOfInterest.GameObjectAdded -= AreaOfInterestGameObjectAdded;
AreaOfInterest.GameObjectRemoved -= AreaOfInterestGameObjectRemoved;
foreach (Entity entity in AreaOfInterest.Objects)
{
entity.RemoveEvents(this);
}
AreaOfInterest.Stop();
Player.PositionChanged -= PlayerPositionChanged;
}
public void AreaOfInterestGameObjectAdded(AreaOfInterest areaOfInterest, Entity entity)
{
if (entity == Player)
{
NetDataWriter writer = new NetDataWriter();
writer.Put((byte)0);
writer.Put((Int32)Player.Id);
writer.Put((float)Player.CollisionShape.Rotation);
writer.Put((float)Player.CollisionShape.Position.X);
writer.Put((float)Player.CollisionShape.Position.Y);
Peer.Send(writer, DeliveryMethod.ReliableOrdered);
entity.AddEvents(this);
}
else
{
entity.SendEnterPacket(Peer);
entity.AddEvents(this);
}
}
public void AreaOfInterestGameObjectRemoved(AreaOfInterest areaOfInterest, Entity entity)
{
entity.RemoveEvents(this);
entity.SendLeavePacket(Peer);
}
public void CreatureMoved(Creature creature, in Vector2 from, in Vector2 to)
{
NetDataWriter packetWriter = new NetDataWriter();
packetWriter.Put((byte)2);
packetWriter.Put((Int32)creature.Id);
//packetWriter.Put((float)from.X);
//packetWriter.Put((float)from.Y);
packetWriter.Put((float)to.X);
packetWriter.Put((float)to.Y);
Peer.Send(packetWriter, DeliveryMethod.Sequenced);
}
public void CreatureRotationChanged(Creature creature, in double from, in double to)
{
NetDataWriter packetWriter = new NetDataWriter();
packetWriter.Put((byte)12);
packetWriter.Put((Int32)creature.Id);
packetWriter.Put((float)to);
Peer.Send(packetWriter, DeliveryMethod.Sequenced);
}
public void ProjectileMoved(Projectile projectile, in Vector2 from, in Vector2 to)
{
NetDataWriter packetWriter = new NetDataWriter();
packetWriter.Put((byte)2);
packetWriter.Put((Int32)projectile.Id);
packetWriter.Put((float)to.X);
packetWriter.Put((float)to.Y);
Peer.Send(packetWriter, DeliveryMethod.Sequenced);
}
public void CreatureIsMovingChanged(Creature creature, bool from, bool to)
{
NetDataWriter packetWriter = new NetDataWriter();
packetWriter.Put((byte)5);
packetWriter.Put((Int32)creature.Id);
packetWriter.Put((bool)to);
Peer.Send(packetWriter, DeliveryMethod.ReliableSequenced);
}
public void CreatureStartedAttacking(Creature creature)
{
NetDataWriter packetWriter = new NetDataWriter();
packetWriter.Put((byte)10);
packetWriter.Put((int)creature.Id);
packetWriter.Put((bool)true);
Peer.Send(packetWriter, DeliveryMethod.ReliableSequenced);
}
public void CreatureStoppedAttacking(Creature creature)
{
NetDataWriter packetWriter = new NetDataWriter();
packetWriter.Put((byte)10);
packetWriter.Put((int)creature.Id);
packetWriter.Put((bool)false);
Peer.Send(packetWriter, DeliveryMethod.ReliableSequenced);
}
public void OnReceivePacket(NetPacketReader packet)
{
byte id = packet.GetByte();
switch (id)
{
case 0:
Player.Move(packet.GetFloat());
break;
case 1:
Player.Stop();
break;
case 2:
{
double angle = (double)packet.GetFloat();
Player.SetRotation(angle);
}
break;
case 3:
{
this.AttackPressed = packet.GetBool();
}
break;
}
}
}
}