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chore: update glmnet to 0.7.0
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dwmkerr committed May 2, 2019
1 parent 32b1d06 commit ed9d9ef
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Showing 6 changed files with 266 additions and 262 deletions.
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Expand Up @@ -45,8 +45,8 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="GlmNet">
<HintPath>Dependencies\GlmNet.dll</HintPath>
<Reference Include="GlmNet, Version=0.7.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\GlmNet.0.7.0\lib\net40\GlmNet.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
Expand Down Expand Up @@ -105,6 +105,7 @@
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="app.config" />
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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4 changes: 4 additions & 0 deletions source/SharpGL/Samples/WPF/CelShadingSample/packages.config
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="GlmNet" version="0.7.0" targetFramework="net40" />
</packages>
270 changes: 135 additions & 135 deletions source/SharpGL/Samples/WPF/ObjectLoadingSample/ObjectLoadingSample.csproj
Original file line number Diff line number Diff line change
@@ -1,142 +1,142 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{66932482-AC9B-453A-AAE1-1CD292CD8FD8}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ObjectLoadingSample</RootNamespace>
<AssemblyName>ObjectLoadingSample</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\..\</SolutionDir>
<RestorePackages>true</RestorePackages>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="FileFormatWavefront, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\packages\FileFormatWavefront.1.0.3.0\lib\net40\FileFormatWavefront.dll</HintPath>
</Reference>
<Reference Include="GlmNet">
<HintPath>..\..\..\packages\GlmNet.0.0.2.0\lib\net40\GlmNet.dll</HintPath>
</Reference>
<Reference Include="SharpGL.SceneGraph">
<HintPath>..\..\..\Core\SharpGL.WPF\bin\Debug\SharpGL.SceneGraph.DLL</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="Extensions\Texture2D.cs" />
<Compile Include="ManifestResourceLoader.cs" />
<Compile Include="SceneDenormaliser.cs" />
<Compile Include="Scene.cs" />
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="..\..\..\SharedAssemblyInfo.cs">
<Link>Properties\SharedAssemblyInfo.cs</Link>
</Compile>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="app.config" />
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
<EmbeddedResource Include="Shaders\PerPixel.frag" />
<EmbeddedResource Include="Shaders\PerPixel.vert" />
<EmbeddedResource Include="Shaders\Toon.frag" />
<EmbeddedResource Include="Shaders\Toon.vert" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Core\SharpGL.WPF\SharpGL.WPF.csproj">
<Project>{53E67055-13D2-4467-BB57-79589AFAC2CD}</Project>
<Name>SharpGL.WPF</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\Core\SharpGL\SharpGL.csproj">
<Project>{5EF45533-E2C7-46F2-B4A3-B8F36CD406E0}</Project>
<Name>SharpGL</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{66932482-AC9B-453A-AAE1-1CD292CD8FD8}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ObjectLoadingSample</RootNamespace>
<AssemblyName>ObjectLoadingSample</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\..\</SolutionDir>
<RestorePackages>true</RestorePackages>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="FileFormatWavefront, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\packages\FileFormatWavefront.1.0.3.0\lib\net40\FileFormatWavefront.dll</HintPath>
</Reference>
<Reference Include="GlmNet, Version=0.7.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\GlmNet.0.7.0\lib\net40\GlmNet.dll</HintPath>
</Reference>
<Reference Include="SharpGL.SceneGraph">
<HintPath>..\..\..\Core\SharpGL.WPF\bin\Debug\SharpGL.SceneGraph.DLL</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="Extensions\Texture2D.cs" />
<Compile Include="ManifestResourceLoader.cs" />
<Compile Include="SceneDenormaliser.cs" />
<Compile Include="Scene.cs" />
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="..\..\..\SharedAssemblyInfo.cs">
<Link>Properties\SharedAssemblyInfo.cs</Link>
</Compile>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="app.config" />
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
<EmbeddedResource Include="Shaders\PerPixel.frag" />
<EmbeddedResource Include="Shaders\PerPixel.vert" />
<EmbeddedResource Include="Shaders\Toon.frag" />
<EmbeddedResource Include="Shaders\Toon.vert" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Core\SharpGL.WPF\SharpGL.WPF.csproj">
<Project>{53E67055-13D2-4467-BB57-79589AFAC2CD}</Project>
<Name>SharpGL.WPF</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\Core\SharpGL\SharpGL.csproj">
<Project>{5EF45533-E2C7-46F2-B4A3-B8F36CD406E0}</Project>
<Name>SharpGL</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
-->
</Project>
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="FileFormatWavefront" version="1.0.3.0" targetFramework="net40" />
<package id="GlmNet" version="0.0.2.0" targetFramework="net40-Client" />
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="FileFormatWavefront" version="1.0.3.0" targetFramework="net40" />
<package id="GlmNet" version="0.7.0" targetFramework="net40" />
</packages>
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