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Always Get Identity Matrix ? #190

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scupcg opened this issue Jul 27, 2020 · 0 comments
Open

Always Get Identity Matrix ? #190

scupcg opened this issue Jul 27, 2020 · 0 comments

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@scupcg
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scupcg commented Jul 27, 2020

        gL.MatrixMode(OpenGL.GL_PROJECTION_MATRIX);
        gL.LoadIdentity();
        gL.Perspective(45.0D,1.0D, 0.1D, 100.0D);

        Matrix projection = gL.GetProjectionMatrix();
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