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I noted that OpenGLControl has different behaviors if I set RenderContextType property to DIBSection or NativeWindow.
In the first case the window doesn't disappear while in the second case disappear .
very disappointing behavior. I partially solved recreating the Handle.
I have a Form with OpenGLControl inside (C# program).
Those are the properties:
_glcontrol.RenderContextType = RenderContextType.NativeWindow;
_glcontrol.RenderTrigger = RenderTrigger.TimerBased;
_glcontrol.OpenGLVersion = SharpGL.Version.OpenGLVersion.OpenGL4_4;
When the Window is undocked the OpenGLControl become White and I can't restore the control over the component.
Any idea in order to resolve this issue?
thank you very much
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