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Open Source PSVR Scene #8
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FYI: I'm working hard on it. Today I have sickness free play, without drift, not requiring a camera. Looks almost as good as the home-theater mode too. I'm developing a VR feature for a 3D first-person game maker called Sword of Moonlight by From Software. I hope we can do something, because there isn't much of a scene, and the PSVRToolkit guy is an unstable personality who is eager to denounce the PlayStation VR for PC, so I think that there needs to be alternative, and fresh work and organization places. Maybe we can use the Issues section here to organize? EDITED: Case in point: gusmanb/PSVRFramework#9 (comment)
For the record, I never insulted gusmanb. I just pushed back lightly when he insisted I'm wrong to enjoy my PlayStation VR when I was clearly doing so. I'm very tempted to insult him now though, but will refrain :) |
I'm not sure about any products. I've got a hobby project to make a VR software IDE. I've gotten it to the point where you can open terminal windows in the headset, open vim, and you can compile the software within the software. It's still very very very alpha though. I have been working on a Rust library concurrently with the Wiki here.
That's really cool! |
I will definitely get to camera work. I have a plan, and two PlayStation 3 cameras to work with. I will publish source code shortly, though tied into a larger game development framework. I can then provide links to the relevant parts of the code, with no-nonsense applications of the PlayStation VR. I publish code with new releases, so it's just a matter of the next release becoming available, which will be in the next few weeks. It will first become available as a product either in the form of this (https://www.facebook.com/moratheia/photos/?ref=page_internal) independent video game effort by a Taiwan based Scotsman, or I will produce a reconstruction of King's Field 2 (1995) for the Japanese PlayStation myself, whichever is completed first. The latter project is more akin to restoring the Parthenon than a video game remake... it will take its 3D artwork from the original media. Presently the drift is a mixed bag. I think it was much better when using 32bit float format with 0.1 for the beta value. But that was very noisy. I will have to carve out more time to try to get the best of both worlds. It should be an open and shut case, just have to apply elbow grease |
I'm glad to see the PSVR Scene is still alive !!!!
I thought there were only comercial projects like TrinusPSVR ...
Are the any products that use this protocol ?
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