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Tracker for making mods loadable in desktop runtime #44
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also guis made using html wont work |
You can't remove this. It's the only way for those who don't know Java to make GUIs. You could find an alternative, a way to be able to communicate between the Javascript compiled with Rhino and the real Javascript. |
not possible, also the html guis in the web version will still work. I will probably add a way to make real Minecraft guis for the desktop runtime and the web version |
Honestly, if youre using the desktop runtime to might as well just use sk launcher |
you cant join eaglercraft servers on sklauncher or real Minecraft |
Ok, thanks 🥲 |
@radmanplays ngl making java guis in web should be more of a priority than porting the modloader to desktop runtime |
No point in porting to desktop runtime |
Just more work |
Also if I remember correctly, lax made desktop runtime for debugging purposes. It was never ment for an alternative to real Minecraft on pc/linux/mac. |
desktop runtime isn't worth it, rhino is miles behind the current ECMAScript spec and will break majority of the mod api, from the mod loader to the way the event system works. Additionally, desktop runtime would literally just be a bad version of a proper modding ecosystem for java. (NeoForge, Fabric, literally anything would be a better option)
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I agree. |
the modloader needs to be rewritten to work with Rhino
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