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smooth-scroll.js
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/* =============================================================
Smooth Scroll 3.2
Animate scrolling to anchor links, by Chris Ferdinandi.
http://gomakethings.com
Easing support contributed by Willem Liu.
https://github.com/willemliu
Easing functions forked from Gaëtan Renaudeau.
https://gist.github.com/gre/1650294
URL history support contributed by Robert Pate.
https://github.com/robertpateii
Fixed header support contributed by Arndt von Lucadou.
https://github.com/a-v-l
Infinite loop bugs in iOS and Chrome (when zoomed) by Alex Guzman.
https://github.com/alexguzman
Free to use under the MIT License.
http://gomakethings.com/mit/
* ============================================================= */
window.smoothScroll = (function (window, document, undefined) {
'use strict';
// Feature Test
if ( 'querySelector' in document && 'addEventListener' in window && Array.prototype.forEach ) {
// SELECTORS
var scrollToggles = document.querySelectorAll('[data-scroll]');
// METHODS
// Run the smooth scroll animation
var runSmoothScroll = function (anchor, duration, easing, url) {
// SELECTORS
var startLocation = window.pageYOffset;
// Get the height of a fixed header if one exists
var scrollHeader = document.querySelector('[data-scroll-header]');
var headerHeight = scrollHeader === null ? 0 : scrollHeader.offsetHeight;
// Set the animation variables to 0/undefined.
var timeLapsed = 0;
var percentage, position;
// METHODS
// Calculate the easing pattern
var easingPattern = function (type, time) {
if ( type == 'easeInQuad' ) return time * time; // accelerating from zero velocity
if ( type == 'easeOutQuad' ) return time * (2 - time); // decelerating to zero velocity
if ( type == 'easeInOutQuad' ) return time < 0.5 ? 2 * time * time : -1 + (4 - 2 * time) * time; // acceleration until halfway, then deceleration
if ( type == 'easeInCubic' ) return time * time * time; // accelerating from zero velocity
if ( type == 'easeOutCubic' ) return (--time) * time * time + 1; // decelerating to zero velocity
if ( type == 'easeInOutCubic' ) return time < 0.5 ? 4 * time * time * time : (time - 1) * (2 * time - 2) * (2 * time - 2) + 1; // acceleration until halfway, then deceleration
if ( type == 'easeInQuart' ) return time * time * time * time; // accelerating from zero velocity
if ( type == 'easeOutQuart' ) return 1 - (--time) * time * time * time; // decelerating to zero velocity
if ( type == 'easeInOutQuart' ) return time < 0.5 ? 8 * time * time * time * time : 1 - 8 * (--time) * time * time * time; // acceleration until halfway, then deceleration
if ( type == 'easeInQuint' ) return time * time * time * time * time; // accelerating from zero velocity
if ( type == 'easeOutQuint' ) return 1 + (--time) * time * time * time * time; // decelerating to zero velocity
if ( type == 'easeInOutQuint' ) return time < 0.5 ? 16 * time * time * time * time * time : 1 + 16 * (--time) * time * time * time * time; // acceleration until halfway, then deceleration
return time; // no easing, no acceleration
};
// Update the URL
var updateURL = function (url, anchor) {
if ( url === 'true' && history.pushState ) {
history.pushState( {pos:anchor.id}, '', '#' + anchor.id );
}
};
// Calculate how far to scroll
var getEndLocation = function (anchor) {
var location = 0;
if (anchor.offsetParent) {
do {
location += anchor.offsetTop;
anchor = anchor.offsetParent;
} while (anchor);
}
location = location - headerHeight;
if ( location >= 0 ) {
return location;
} else {
return 0;
}
};
var endLocation = getEndLocation(anchor);
var distance = endLocation - startLocation;
// Stop the scrolling animation when the anchor is reached (or at the top/bottom of the page)
var stopAnimation = function () {
var currentLocation = window.pageYOffset;
if ( position == endLocation || currentLocation == endLocation || ( (window.innerHeight + currentLocation) >= document.body.scrollHeight ) ) {
clearInterval(runAnimation);
}
};
// Scroll the page by an increment, and check if it's time to stop
var animateScroll = function () {
timeLapsed += 16;
percentage = ( timeLapsed / duration );
percentage = ( percentage > 1 ) ? 1 : percentage;
position = startLocation + ( distance * easingPattern(easing, percentage) );
window.scrollTo( 0, position );
stopAnimation();
};
// EVENTS, LISTENERS, AND INITS
updateURL(url, anchor);
var runAnimation = setInterval(animateScroll, 16);
};
// Check that anchor exists and run scroll animation
var handleToggleClick = function (event) {
// SELECTORS
// Get anchor link and calculate distance from the top
var dataID = this.getAttribute('href');
var dataTarget = document.querySelector(dataID);
var dataSpeed = this.getAttribute('data-speed');
var dataEasing = this.getAttribute('data-easing');
var dataURL = this.getAttribute('data-url');
// EVENTS, LISTENERS, AND INITS
event.preventDefault();
if (dataTarget) {
runSmoothScroll( dataTarget, dataSpeed || 500, dataEasing || 'easeInOutCubic', dataURL || 'false' );
}
};
// EVENTS, LISTENERS, AND INITS
// When a toggle is clicked, run the click handler
Array.prototype.forEach.call(scrollToggles, function (toggle, index) {
toggle.addEventListener('click', handleToggleClick, false);
});
// Return to the top of the page when back button is clicked and no hash is set
window.onpopstate = function (event) {
if ( event.state === null && window.location.hash === '' ) {
window.scrollTo( 0, 0 );
}
};
}
})(window, document);