You are given an array of positive integers w
where w[i]
describes the weight of i
th
index (0-indexed).
We need to call the function pickIndex()
which randomly returns an integer in the range [0, w.length - 1]
. pickIndex()
should return the integer proportional to its weight in the w
array. For example, for w = [1, 3]
, the probability of picking the index 0
is 1 / (1 + 3) = 0.25
(i.e 25%) while the probability of picking the index 1
is 3 / (1 + 3) = 0.75
(i.e 75%).
More formally, the probability of picking index i
is w[i] / sum(w)
.
Example 1:
Input ["Solution","pickIndex"] [[[1]],[]] Output [null,0] Explanation Solution solution = new Solution([1]); solution.pickIndex(); // return 0. Since there is only one single element on the array the only option is to return the first element.
Example 2:
Input ["Solution","pickIndex","pickIndex","pickIndex","pickIndex","pickIndex"] [[[1,3]],[],[],[],[],[]] Output [null,1,1,1,1,0] Explanation Solution solution = new Solution([1, 3]); solution.pickIndex(); // return 1. It's returning the second element (index = 1) that has probability of 3/4. solution.pickIndex(); // return 1 solution.pickIndex(); // return 1 solution.pickIndex(); // return 1 solution.pickIndex(); // return 0. It's returning the first element (index = 0) that has probability of 1/4. Since this is a randomization problem, multiple answers are allowed so the following outputs can be considered correct : [null,1,1,1,1,0] [null,1,1,1,1,1] [null,1,1,1,0,0] [null,1,1,1,0,1] [null,1,0,1,0,0] ...... and so on.
Constraints:
1 <= w.length <= 10000
1 <= w[i] <= 10^5
pickIndex
will be called at most10000
times.
class Solution:
def __init__(self, w: List[int]):
self.s = [0]
for c in w:
self.s.append(self.s[-1] + c)
def pickIndex(self) -> int:
x = random.randint(1, self.s[-1])
left, right = 1, len(self.s) - 1
while left < right:
mid = (left + right) >> 1
if self.s[mid] >= x:
right = mid
else:
left = mid + 1
return left - 1
# Your Solution object will be instantiated and called as such:
# obj = Solution(w)
# param_1 = obj.pickIndex()
class Solution {
private int[] s;
private Random random = new Random();
public Solution(int[] w) {
int n = w.length;
s = new int[n + 1];
for (int i = 0; i < n; ++i) {
s[i + 1] = s[i] + w[i];
}
}
public int pickIndex() {
int x = 1 + random.nextInt(s[s.length - 1]);
int left = 1, right = s.length - 1;
while (left < right) {
int mid = (left + right) >> 1;
if (s[mid] >= x) {
right = mid;
} else {
left = mid + 1;
}
}
return left - 1;
}
}
/**
* Your Solution object will be instantiated and called as such:
* Solution obj = new Solution(w);
* int param_1 = obj.pickIndex();
*/
class Solution {
public:
vector<int> s;
Solution(vector<int>& w) {
int n = w.size();
s.resize(n + 1);
for (int i = 0; i < n; ++i) s[i + 1] = s[i] + w[i];
}
int pickIndex() {
int n = s.size();
int x = 1 + rand() % s[n - 1];
int left = 1, right = n - 1;
while (left < right)
{
int mid = left + right >> 1;
if (s[mid] >= x) right = mid;
else left = mid + 1;
}
return left - 1;
}
};
/**
* Your Solution object will be instantiated and called as such:
* Solution* obj = new Solution(w);
* int param_1 = obj->pickIndex();
*/
type Solution struct {
s []int
}
func Constructor(w []int) Solution {
n := len(w)
s := make([]int, n+1)
for i := 0; i < n; i++ {
s[i+1] = s[i] + w[i]
}
return Solution{s}
}
func (this *Solution) PickIndex() int {
n := len(this.s)
x := 1 + rand.Intn(this.s[n-1])
left, right := 1, n-1
for left < right {
mid := (left + right) >> 1
if this.s[mid] >= x {
right = mid
} else {
left = mid + 1
}
}
return left - 1
}
/**
* Your Solution object will be instantiated and called as such:
* obj := Constructor(w);
* param_1 := obj.PickIndex();
*/
/**
* @param {number[]} w
*/
var Solution = function (w) {
const n = w.length;
this.s = new Array(n + 1).fill(0);
for (let i = 0; i < n; ++i) {
this.s[i + 1] = this.s[i] + w[i];
}
};
/**
* @return {number}
*/
Solution.prototype.pickIndex = function () {
const n = this.s.length;
const x = 1 + Math.floor(Math.random() * this.s[n - 1]);
let left = 1,
right = n - 1;
while (left < right) {
const mid = (left + right) >> 1;
if (this.s[mid] >= x) {
right = mid;
} else {
left = mid + 1;
}
}
return left - 1;
};
/**
* Your Solution object will be instantiated and called as such:
* var obj = new Solution(w)
* var param_1 = obj.pickIndex()
*/
use rand::{thread_rng, Rng};
struct Solution {
sum: Vec<i32>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl Solution {
fn new(w: Vec<i32>) -> Self {
let n = w.len();
let mut sum = vec![0; n + 1];
for i in 1..=n {
sum[i] = sum[i - 1] + w[i - 1];
}
Self { sum }
}
fn pick_index(&self) -> i32 {
let x = thread_rng().gen_range(1, self.sum.last().unwrap() + 1);
let (mut left, mut right) = (1, self.sum.len() - 1);
while left < right {
let mid = (left + right) >> 1;
if self.sum[mid] < x {
left = mid + 1;
} else {
right = mid;
}
}
(left - 1) as i32
}
}
/**
* Your Solution object will be instantiated and called as such:
* let obj = Solution::new(w);
* let ret_1: i32 = obj.pick_index();
*/