You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I had more fun with testing out the morale mechanics. Below is the new thing I found out:
The morale calculation for pepper-ball gun is new morale value = old morale value - 0.2, with the 0.2 modifier only applying once regardless how many pepper-ball hits and the modifier only last 10 seconds.
The morale calculation for lethal firearms is new morale value = old morale value - (0.2 * numbers of shots hit), and the effect is actually permanent.
Is it really intentional that Pepper-ball gun actually does a worst job than lethal firearms when forcing suspects to surrender?
Attached the screenshot below as proof for my test.
The text was updated successfully, but these errors were encountered:
I had more fun with testing out the morale mechanics. Below is the new thing I found out:
The morale calculation for pepper-ball gun is new morale value = old morale value - 0.2, with the 0.2 modifier only applying once regardless how many pepper-ball hits and the modifier only last 10 seconds.
The morale calculation for lethal firearms is new morale value = old morale value - (0.2 * numbers of shots hit), and the effect is actually permanent.
Is it really intentional that Pepper-ball gun actually does a worst job than lethal firearms when forcing suspects to surrender?
Attached the screenshot below as proof for my test.
The text was updated successfully, but these errors were encountered: