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Crash Time: 04/10/22 17:59:57
OS: Windows NT 6.2 (Build: 9200) CPU: GenuineIntel PentiumPro-class processor @ 3290 MHz with 2047MB RAM Video: NVIDIA Quadro K2100M (2760)
UserName: user ComputerName: computer Application location: C:\GOG Games\SWAT 4\ContentExpansion\System\
SWAT Build Number: 7.1
Access Violation caused General protection fault!
History: ASwatEnemy::execIsActorInSameZoneAsMe <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.ActorIsInSameOrAdjacentZoneAsMe' OBJ='SwatEnemy14'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropWeapon' OBJ='SwatEnemy14'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropAllWeapons' OBJ='SwatEnemy14'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.NotifyReadyToRagdoll' OBJ='SwatEnemy14'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRagdollPawn.BecomeRagdoll' OBJ='SwatEnemy14'] <- UAI_RunnableAction::ProcessState <- action->ProcessState ['IncapacitatedAction SP-Hotel.IncapacitatedAction28'] <- UAI_Resource::ProcessState <- APawn::UpdateCharacterAI <- ASwatPawn::TickSpecial <- ASwatAI::TickSpecial [SwatEnemy14 - Location: (-502.443573, -411.485809, -56.049995)] <- ASwatAICharacter::TickSpecial <- AActor::Tick [Actor: 'SwatEnemy14' Actor->bDeleteMe: FALSE] <- ASwatRagdollPawn::Tick <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop
The text was updated successfully, but these errors were encountered:
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Crash Time: 04/10/22 17:59:57
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3290 MHz with 2047MB RAM
Video: NVIDIA Quadro K2100M (2760)
UserName: user
ComputerName: computer
Application location: C:\GOG Games\SWAT 4\ContentExpansion\System\
SWAT Build Number: 7.1
Access Violation caused General protection fault!
History: ASwatEnemy::execIsActorInSameZoneAsMe <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.ActorIsInSameOrAdjacentZoneAsMe' OBJ='SwatEnemy14'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropWeapon' OBJ='SwatEnemy14'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropAllWeapons' OBJ='SwatEnemy14'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.NotifyReadyToRagdoll' OBJ='SwatEnemy14'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRagdollPawn.BecomeRagdoll' OBJ='SwatEnemy14'] <- UAI_RunnableAction::ProcessState <- action->ProcessState ['IncapacitatedAction SP-Hotel.IncapacitatedAction28'] <- UAI_Resource::ProcessState <- APawn::UpdateCharacterAI <- ASwatPawn::TickSpecial <- ASwatAI::TickSpecial [SwatEnemy14 - Location: (-502.443573, -411.485809, -56.049995)] <- ASwatAICharacter::TickSpecial <- AActor::Tick [Actor: 'SwatEnemy14' Actor->bDeleteMe: FALSE] <- ASwatRagdollPawn::Tick <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop
The text was updated successfully, but these errors were encountered: