Special thanks to kevinfoley, who made a lot of changes here. His contributions are marked with [kf]
- Rewrote SpeechCommands grammar file from scratch (see SpeechCommands.md for changes) (kevinfoley helped with this)
- Added missing speech commands from v5 (for specifying breaching method)
- Minor optimizations regarding the optiwand
- Snipers now report when they've lost sight of entry team on all maps, not just Qwik Fuel (they only do this once)
- Another possible fix for the RotateAroundActor crash
- Improved the quality of shadows on the highest Shadow Quality setting. [kf]
- Flashlights have a smaller cone but longer range [kf]
- On the highest Shadow Quality setting, more things (such as AI-controlled officers, guns, etc) will cast shadows [kf]
- In All Missions campaigns, it will display the author of the map and a short description (if available) in the Mission Selection menu
- Chat messages now display the room name of where they were spoken from (except when spectating or in pregame)
- In the Classic Command Interface (CCI), a lot more commands will return you to the main screen, including PICK LOCK and MAKE ENTRY commands.
- In the Classic Command Interface (CCI), issuing a command will immediately return you to the main screen (if it does this to begin with) instead of waiting for Lead to finish talking.
- Cut content restored: Blood spray texture that was not used [kf]
- Fixed SEF bug: Sniper rifle not firing in multiplayer
- Fixed SEF bug: Sniper rifle viewport not controllable on listen servers
- Fixed SEF bug: Breaking a door with the breaching shotgun (in a dedicated server/multiplayer) would sometimes not disable the antiportal
- Fixed SEF bug: Officers were reporting that they lost their contact way too often [kf]
- Fixed SEF bug: Missions not sorted alphabetically sometimes in an All Missions campaign
- Fixed SEF bug: Restart Mission button not working correctly in an All Missions campaign
- Fixed SEF bug: Officer in a T-pose after returning to main menu after completing a mission in an All Missions campaign
- Fixed SEF bug: High-scores not saving in All Missions campaign
- Fixed SEF bug: The drag (bullet damage loss over distance) property was being calculated wrong and adding drag to bullets twice when they passed through objects.
- Fixed SEF bug: Some commands missing from the main command menu in Multiplayer
- Fixed SEF bug: Some commands being greyed out in the main command menu in Multiplayer
- Fixed TSS bugs: The AI target sensor got rewritten from scratch, fixing the following TSS bugs:
- SWAT AI unable to hit things at very close distances
- SWAT AI not taking range into account when firing pepper spray, taser, etc
- SWAT AI could sometimes shoot hostages/suspects who were in the way of their target
- Fixed TSS bug: Doors broken with shotgun by AI would have a delay before they appeared broken to the player - this is fixed. [kf]
- Fixed TSS bug: Officers don't reply when ordered to cover an area, they just do it
- Fixed TSS bug: Wrong caption on QUICK OPTIONS/ADVANCED OPTIONS tabs in the Host Game menu