Building Windows Binaries #284
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Have been waiting for this for a while. |
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@efroemling After following the installation process, I've got two errors when I tried to make a debug build of Windows. Then this appeared when I added I thought all dependencies were installed with the |
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It takes a bit of digging, but the last comment on the Building With Visual Studio section mentions checking out what the CI scripts here on GitHub do; they do some very basic setup and then run |
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so the extracted command you could run directly in windows would be something like:
"C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\MSBuild.exe" ballisticacore-windows\Generic\BallisticaCoreGeneric.vcxproj -target:Build -property:Configuration=Debug -property:Platform=Win32 -property:VisualStudioVersion=16 |
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Hey folks,
I've finally gotten Windows builds wired up here so that its possible to compile them from source code instead of only using prefab binaries. (similar to the CMake Linux/Mac builds that have been available for a while).
See the docs here, but the basic idea is that you can type
make windows-debug
ormake windows-release
from a WSL command line and end up with a freshly compiled running game.I'm hopeful this will allow people to help debug down some of the weird Windows issues that I can't reproduce such as this and will also allow people to play around with the low level physics/ui/etc. layers.
If anyone running Windows wants to give this a try, please post here how it goes or if you run into problems or if any instructions are confusing. I'd like to have this work 'out of the box' in as many cases as possible and want to add helpful tips or error messages for any problems people run into.
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