From dcaba706f3b87fd70ba526aaa66a51d7289ee5f9 Mon Sep 17 00:00:00 2001 From: Nathan Wolf Date: Tue, 11 Jul 2017 14:21:20 -0700 Subject: [PATCH] Remove materials from automata since they are now randomized --- .../resources/examples/otherside/config.yml | 50 +++++++++---------- 1 file changed, 25 insertions(+), 25 deletions(-) diff --git a/src/main/resources/examples/otherside/config.yml b/src/main/resources/examples/otherside/config.yml index eea40f5..c7747c2 100644 --- a/src/main/resources/examples/otherside/config.yml +++ b/src/main/resources/examples/otherside/config.yml @@ -98,14 +98,14 @@ worlds: rabbit_3_defender: target_type: rabbit - probability: 0.05 + probability: 0.2 min_y: 63 y_offset: 6 allow_indoors: false cooldown: 10000 class: CastRule spells: - - defender material quartz_block seed_radius 2 + - defender seed_radius 2 skeleton_1_overlord: class: ReplaceRule @@ -128,7 +128,7 @@ worlds: cooldown: 10000 class: CastRule spells: - - defender material mossy_cobblestone seed_radius 2 + - defender seed_radius 2 creeper_1_dark_wizard: class: ReplaceRule @@ -144,7 +144,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - hunter material stained_clay seed_radius 2 + - hunter seed_radius 2 creeper_3_hunter: target_type: creeper probability: 0.5 @@ -154,7 +154,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - hunter material packed_ice seed_radius 2 + - hunter seed_radius 2 creeper_4_virus: target_type: creeper probability: 0.05 @@ -164,7 +164,7 @@ worlds: cooldown: 10000 class: CastRule spells: - - virus material obsidian seed_radius 3 + - virus seed_radius 3 zombie_1_mutant: class: ReplaceRule @@ -185,7 +185,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - hunter material huge_mushroom_1 seed_radius 2 + - hunter seed_radius 2 zombie_4_hunter: target_type: zombie probability: 0.5 @@ -195,7 +195,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - hunter material huge_mushroom_2 seed_radius 2 + - hunter seed_radius 2 zombie_5_hunter: target_type: zombie probability: 0.7 @@ -205,7 +205,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - hunter material stained_clay seed_radius 2 + - hunter seed_radius 2 zombie_6_hunter: target_type: zombie probability: 0.8 @@ -215,7 +215,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - hunter material wool seed_radius 2 + - hunter seed_radius 2 zombie_7_virus: target_type: zombie probability: 0.05 @@ -225,7 +225,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - virus material huge_mushroom_1 seed_radius 3 + - virus seed_radius 3 zombie_8_defender: target_type: zombie probability: 0.1 @@ -235,7 +235,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - defender material hay_block seed_radius 3 + - defender seed_radius 3 spider_1_dark: class: ReplaceRule @@ -261,7 +261,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - hunter material melon_block seed_radius 2 + - hunter seed_radius 2 spider_5_hunter: target_type: spider probability: 0.4 @@ -271,7 +271,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - hunter material pumpkin seed_radius 2 + - hunter seed_radius 2 spider_6_hunter: target_type: spider probability: 0.5 @@ -281,7 +281,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - hunter material soul_sand seed_radius 2 + - hunter seed_radius 2 spider_7_hunter: target_type: spider probability: 0.5 @@ -291,7 +291,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - hunter material clay seed_radius 2 + - hunter seed_radius 2 spider_8_virus: target_type: spider probability: 0.05 @@ -301,7 +301,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - virus material melon_block seed_radius 3 + - virus seed_radius 3 spider_9_worm: target_type: spider probability: 0.5 @@ -311,7 +311,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - worm material clay seed_radius 3 + - worm seed_radius 3 enderman_1_warlock: class: ReplaceRule @@ -332,7 +332,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - hunter material prismarine seed_radius 2 + - hunter seed_radius 2 enderman_4_hunter: target_type: enderman probability: 0.3 @@ -342,7 +342,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - hunter material log seed_radius 2 + - hunter seed_radius 2 enderman_5_hunter: target_type: enderman probability: 0.4 @@ -352,7 +352,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - hunter material log_2 seed_radius 2 + - hunter seed_radius 2 enderman_6_hunter: target_type: enderman probability: 0.5 @@ -362,7 +362,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - hunter material wool seed_radius 2 + - hunter seed_radius 2 enderman_7_hunter: target_type: enderman probability: 0.6 @@ -372,7 +372,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - hunter material obsidian seed_radius 2 + - hunter seed_radius 2 enderman_8_worm: target_type: enderman probability: 0.2 @@ -382,7 +382,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - worm material log seed_radius 3 + - worm seed_radius 3 enderman_9_worm: target_type: enderman probability: 0.5 @@ -392,7 +392,7 @@ worlds: allow_indoors: false cooldown: 10000 spells: - - worm material obsidian seed_radius 3 + - worm seed_radius 3 enderman_10_giant: target_type: enderman probability: 0.3