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We do have a bvh-based collider, but it is not exposed to the public API. |
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Is there a fast way to find whether a point is inside this manifold object based on the structure you have?
My objective is to perform some tasks with vertices of another mesh that intersects a manifold object without actually doing a Boolean operation.
What I am looking for is to iterate over its vertices to see if they lie in the manifold. It has to be fast and near real time.
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