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description
Transform and bundle code for your Electron Forge app with Vite.

Vite Plugin

{% hint style="info" %} As of Electron Forge v7.5.0, Vite support for Electron Forge has been marked as experimental in order to reflect its stage in development and to provide maintainers with the ability to release fixes and improvements rapidly. Future minor releases may contain breaking changes, but migration steps will be listed in release notes.

For more context, see the Electron Forge v7.5.0 release notes. {% endhint %}

This plugin makes it easy to set up standard Vite tooling to compile both your main process code and your renderer process code.

Installation

npm install --save-dev @electron-forge/plugin-vite

Usage

Plugin configuration

You must provide two Vite configuration files: one for the main process in vite.main.config.js, and one for the renderer process in vite.renderer.config.js.

For example, this is the configuration taken from Forge's Vite template:

{% tabs %} {% tab title="forge.config.js" %}

module.exports = {
  plugins: [
    {
      name: '@electron-forge/plugin-vite',
      config: {
        // `build` can specify multiple entry builds, which can be
        // Main process, Preload scripts, Worker process, etc.
        build: [
          {
            // `entry` is an alias for `build.lib.entry`
            // in the corresponding file of `config`.
            entry: 'src/main.js',
            config: 'vite.main.config.mjs'
          },
          {
            entry: 'src/preload.js',
            config: 'vite.preload.config.mjs'
          }
        ],
        renderer: [
          {
            name: 'main_window',
            config: 'vite.renderer.config.mjs'
          }
        ]
      }
    }
  ]
};

{% endtab %}

{% tab title="package.json" %}

{
  // ...
  "config": {
    "forge": {
      "plugins": [
        {
          "name": "@electron-forge/plugin-vite",
          "config": {
            "build": [
              {
                "entry": "src/main.js",
                "config": "vite.main.config.mjs"
              },
              {
                "entry": "src/preload.js",
                "config": "vite.preload.config.mjs"
              }
            ],
            "renderer": [
              {
                "name": "main_window",
                "config": "vite.renderer.config.mjs"
              }
            ]
          }
        }
      ]
    }
  }
  // ...
}

{% endtab %} {% endtabs %}

Config options will largely follow the same standards as non-Electron Vite projects. You can reference Vite's documentation here for more examples of how to configure each of your entry point's config files.

Project files

Vite's build config generates a separate entry for the main process and preload script, as well as each renderer process.

Your main entry in your package.json file needs to point at ".vite/build/main", like so:

{% code title="package.json" %}

{
  "name": "my-vite-app",
  "main": ".vite/build/main.js",
  // ...
}

{% endcode %}

If using the Vite template, this should be automatically set up for you.

Advanced configuration

Native Node modules

If you used the Vite template to create your application, native modules will mostly work out of the box. However, to avoid possible build issues, we recommend instructing Vite to load them as external packages:

{% code title="vite.main.config.js" %}

import { defineConfig } from 'vite';

export default defineConfig({
  build: {
    rollupOptions: {
      external: [
        'serialport',
        'sqlite3'
      ]
    }
  }
});

{% endcode %}

Hot Module Replacement (HMR)

In order to use Vite's Hot Module Replacement (HMR), all loadURL paths need to reference the global variables that the Vite plugin will define for you:

  • The dev server will be suffixed with _DEV_SERVER_URL
  • The static file path will be suffixed with _VITE_NAME

In the case of the main_window, the global variables will be named MAIN_WINDOW_VITE_DEV_SERVER_URL and MAIN_WINDOW_VITE_NAME. An example of how to use them is given below:

{% code title="main.js" %}

const mainWindow = new BrowserWindow({ /* ... */ });

if (MAIN_WINDOW_VITE_DEV_SERVER_URL) {
  mainWindow.loadURL(MAIN_WINDOW_VITE_DEV_SERVER_URL);
} else {
  mainWindow.loadFile(path.join(__dirname, `../renderer/${MAIN_WINDOW_VITE_NAME}/index.html`));
};

{% endcode %}

{% hint style="info" %} If using TypeScript, the variables can be defined as such:

declare const MAIN_WINDOW_VITE_DEV_SERVER_URL: string;
declare const MAIN_WINDOW_VITE_NAME: string;

{% endhint %}