Minetest mod for creating columns "collections" with worldedit
I like building big structures, with big spaces, so I write this basic and incomplete mod: it uses cylinder from worldedit and create columns with a larger (or smaller) top, something like gothic ones.
First of all: expect errors.
Build colums using chat commands (axis conventions are the same as worldedit):
//column x/y/z/? <length> <radius> <length_end> <radius_end> <node>
Add a column at WorldEdit position 1 along the x/y/z/? axis with length of radius and then shifting to <radius_end> at the end for <length_end>, composed of . The shift from to <radius_end> is done calculating a parabolic curve, so if you set a length_end equals to the difference between radius and radius_end you will not obtain a diagonal "line".
//multicolumn x/y/z/? <length> <radius> <length_end> <radius_end> <repeat-1> <repeat-2> <offset> <node>
Same as before, but the column is repeated and times over others axes (z and y if the axis is x, x and z if the axis is y, x and y if the axis is z) using a distance between colums of nodes.
Yes. And expect errors.
Actually I don't have much time to work on this, you can submit an issue and I'll see what I can do, or fork and debug.
Sure! Two there, but more in the "screenshots" directory. None of the screenshot show columns "inside" a building (or in a cave), none of the screenshot show the effects of combining "multicolumn" and "air"... so, if you have better screenshots; why not add them here?