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script.js
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let board = [];
let boardElArr = [];
const boardSize = 3;
let turn = 0;
let player = 1;
let msgEl = document.querySelector(".turn");
let game = true;
const clickingElement = (e) => {
turn = turn + 1;
let index = e.target.id;
let i = index[0];
let j = index[1];
if (turn % 2 == !0) {
player = 1;
msgEl.innerText = "Turn: player 2";
boardElArr[i][j].innerText = "O";
board[i][j] = "O";
} else {
player = 2;
msgEl.innerText = "Turn: player 1";
boardElArr[i][j].innerText = "X";
board[i][j] = "X";
}
if (turn >= 5) {
checkingWinner();
}
if (turn === 9) {
msgEl.innerText = "Game over, there is no winner!!.....Losers!!!!!";
}
};
const checkingWinner = () => {
let i = 0;
let j = 0;
for (let i = 0; i < boardSize; i++) {
let j = 0;
if (
board[i][j] == board[i][j + 1] &&
board[i][j] == board[i][j + 2] &&
board[i][j] !== 0 &&
board[i][j + 1] !== 0 &&
board[i][j + 2] !== 0
) {
msgEl.innerText = `Game over, player${player} is the winner`;
game = false;
}
}
for (let j = 0; j < boardSize; j++) {
let i = 0;
if (
board[i][j] == board[i + 1][j] &&
board[i][j] == board[i + 2][j] &&
board[i][j] !== 0 &&
board[i + 1][j] !== 0 &&
board[i + 2][j] !== 0
) {
msgEl.innerText = `Game over, player${player} is the winner`;
game = false;
}
}
if (
board[i][j] === board[i + 1][j + 1] &&
board[i][j] === board[i + 2][j + 2] &&
board[i][j] !== 0
) {
msgEl.innerText = `Game over, player${player} is the winner`;
game = false;
}
if (
board[i + 2][j] === board[i + 1][j + 1] &&
board[i + 2][j] === board[i][j + 2] &&
board[i][j + 2] !== 0
) {
msgEl.innerText = `Game over, player${player} is the winner`;
game = false;
}
};
for (let i = 0; i < boardSize; i++) {
board[i] = [];
boardElArr[i] = [];
for (let j = 0; j < boardSize; j++) {
board[i][j] = 0;
boardElArr[i][j] = document.createElement("div");
boardElArr[i][j].id = `${i}${j}`;
boardElArr[i][j].className = "grid-item";
document.querySelector(".grid-container").appendChild(boardElArr[i][j]);
boardElArr[i][j].addEventListener("click", clickingElement);
}
}