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JumpMaster-5000 Losing Slots #42
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Hello, From my point of view the FAQ is king (don't know if it is the right american/english expression ;-) ). |
But what do we do with these illegal squadrons? |
For the time being they will not load in my builder, but perhaps I will do something to display them very basically with nothing to do except information to help the user to modify the build in order to make it legal. |
They're going to be invalid/broken in YASB. This is similar to when Deadeye was errata'd; some lists became invalid, and I didn't think we really needed to handle backward compatibility there. |
I'm not sure if this is the best place for this, but seeing as so many X-Wing app-related projectes use XWS...
What are you all doing about the J5K losing its 2 x Torpedo and 1 x Salvaged Astromech slot?
It's easy enough to change the ship profile but what happens with old squadrons that contain JumpMasters with torps or sa;vaged astromechs?
They were previously legal but aren't any more. Should the XWS spec allow them? See: https://github.com/elistevens/xws-spec#checking-should-also-be-implemented-by-the-app-importing-a-squadron
What about apps? How are you handling the change? Any ideas are more than welcome!
Cheers
Fergus (voidstate)
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