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SystemView.h
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SystemView.h
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/* SystemView.h
Copyright (c) 2015 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
*/
#ifndef SYSTEMVIEW_H
#define SYSTEMVIEW_H
#include "AsteroidField.h"
#include <QWidget>
#include <QElapsedTimer>
#include <QVector2D>
#include <QTimer>
class DetailView;
class Map;
class PlanetView;
class StellarObject;
class System;
class QTabWidget;
class SystemView : public QWidget
{
Q_OBJECT
public:
explicit SystemView(Map &mapData, DetailView *detailView, QTabWidget *tabs, QWidget *parent = 0);
void Select(System *system);
System *Selected() const;
void SetPlanetView(PlanetView *view);
virtual QSize minimumSizeHint() const override;
virtual QSize sizeHint() const override;
signals:
public slots:
void step();
void RandomizeInhabited();
void Randomize();
void RandomizeUninhabited();
void ChangeAsteroids();
void ChangeMinables();
void ChangeStar();
void ChangePlanet();
void ChangeMoon();
void ChangeStation();
void DeleteObject();
void Pause();
protected:
virtual void mousePressEvent(QMouseEvent *event) override;
virtual void mouseDoubleClickEvent(QMouseEvent *event) override;
virtual void mouseMoveEvent(QMouseEvent *event) override;
virtual void wheelEvent(QWheelEvent *event) override;
virtual void paintEvent(QPaintEvent *event) override;
private:
QVector2D MapPoint(QPoint pos) const;
void DidChange();
private:
Map &mapData;
DetailView *detailView;
QTabWidget *tabs;
// The detail view for the selected Planet object.
PlanetView *planetView;
// The current system being accessed and drawn.
System *system = nullptr;
StellarObject *selectedObject = nullptr;
// Center and scale of the view:
QVector2D offset;
double scale = 1.;
// Time:
QTimer timer;
double timeStep = 1000.;
bool isPaused = false;
// Dragging:
QVector2D clickOff;
StellarObject *dragObject = nullptr;
QElapsedTimer dragTime;
AsteroidField asteroids;
};
#endif // SYSTEMVIEW_H